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SLA gizmo - shift-up and ctrl+a event passing
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3 changed files with 38 additions and 5 deletions
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@ -1847,12 +1847,17 @@ void GLGizmoSlaSupports::render_selection_rectangle() const
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::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f); // set projection matrix so that world coords = window coords
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// render the selection rectangle (window coordinates):
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::glPushAttrib(GL_ENABLE_BIT);
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::glLineStipple(4, 0xAAAA);
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::glEnable(GL_LINE_STIPPLE);
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::glBegin(GL_LINE_LOOP);
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::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
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::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
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::glEnd();
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::glPopAttrib();
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::glPopMatrix(); // restore former projection matrix
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::glMatrixMode(GL_MODELVIEW);
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@ -2035,10 +2040,8 @@ void GLGizmoSlaSupports::mouse_event(int action, const Vec2d& mouse_position, bo
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}
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// dragging the selection rectangle:
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if (action == 3 && m_selection_rectangle_active) {
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if (action == 3 && m_selection_rectangle_active)
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m_selection_rectangle_end_corner = mouse_position;
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m_parent.render();
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}
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// mouse up without selection rectangle - place point on the mesh:
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if (action == 2 && !m_selection_rectangle_active) {
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@ -2096,6 +2099,15 @@ void GLGizmoSlaSupports::mouse_event(int action, const Vec2d& mouse_position, bo
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}
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m_selection_rectangle_active = false;
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}
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if (action == 4) {
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// shift has been released
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}
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if (action == 5) {
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// ctrl+A : select all
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std::cout << "select all..." << std::endl;
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}
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}
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void GLGizmoSlaSupports::delete_current_point(bool delete_all)
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