Follow-up of 9d4344a78c -> ensure printbed always rendered as custom in gcode preview mode

This commit is contained in:
enricoturri1966 2020-07-29 14:20:01 +02:00
parent 54a4340631
commit 0348986bda
7 changed files with 33 additions and 30 deletions

View file

@ -255,7 +255,7 @@ Bed3D::Bed3D()
{
}
bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model)
bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
auto check_texture = [](const std::string& texture) {
return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture);
@ -265,30 +265,39 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model);
};
auto [new_type, system_model, system_texture] = detect_type(shape);
EType type;
std::string model;
std::string texture;
if (force_as_custom)
type = Custom;
else {
auto [new_type, system_model, system_texture] = detect_type(shape);
type = new_type;
model = system_model;
texture = system_texture;
}
std::string texture_filename = custom_texture.empty() ? system_texture : custom_texture;
std::string texture_filename = custom_texture.empty() ? texture : custom_texture;
if (!check_texture(texture_filename))
texture_filename.clear();
std::string model_filename = custom_model.empty() ? system_model : custom_model;
std::string model_filename = custom_model.empty() ? model : custom_model;
if (!check_model(model_filename))
model_filename.clear();
if ((m_shape == shape) && (m_type == new_type) && (m_texture_filename == texture_filename) && (m_model_filename == model_filename))
if (m_shape == shape && m_type == type && m_texture_filename == texture_filename && m_model_filename == model_filename)
// No change, no need to update the UI.
return false;
m_shape = shape;
m_texture_filename = texture_filename;
m_model_filename = model_filename;
m_type = new_type;
m_type = type;
calc_bounding_boxes();
ExPolygon poly;
for (const Vec2d& p : m_shape)
{
for (const Vec2d& p : m_shape) {
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
}
@ -435,19 +444,15 @@ static std::string system_print_bed_texture(const Preset &preset)
std::tuple<Bed3D::EType, std::string, std::string> Bed3D::detect_type(const Pointfs& shape) const
{
auto bundle = wxGetApp().preset_bundle;
if (bundle != nullptr)
{
if (bundle != nullptr) {
const Preset* curr = &bundle->printers.get_selected_preset();
while (curr != nullptr)
{
if (curr->config.has("bed_shape"))
{
if (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values)
{
while (curr != nullptr) {
if (curr->config.has("bed_shape")) {
if (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values) {
std::string model_filename = system_print_bed_model(*curr);
std::string texture_filename = system_print_bed_texture(*curr);
if (!model_filename.empty() && !texture_filename.empty())
return std::make_tuple(System, model_filename, texture_filename);
return { System, model_filename, texture_filename };
}
}
@ -455,7 +460,7 @@ std::tuple<Bed3D::EType, std::string, std::string> Bed3D::detect_type(const Poin
}
}
return std::make_tuple(Custom, "", "");
return { Custom, "", "" };
}
void Bed3D::render_axes() const