Multiple solid layers near external surfaces

This commit is contained in:
Alessandro Ranellucci 2011-09-25 22:11:56 +02:00
parent f892fde123
commit 03341f3485
7 changed files with 96 additions and 7 deletions

View file

@ -31,17 +31,18 @@ Slic3r current features are:
* generate multiple perimeters (skins);
* generate rectilinear fill (100% solid for external surfaces or with customizable less density for inner surfaces);
* retraction;
* skirt;
* skirt (with rounded corners);
* use relative or absolute extrusion commands;
* center print around bed center point;
* multiple solid layers near horizontal external surfaces;
* use different speed for bottom layer.
Roadmap includes the following goals:
* output some statistics;
* allow the user to customize initial and final GCODE commands;
* option for filling multiple solid layers near external surfaces;
* support material for internal perimeters;
* travel path optimization;
* ability to infill in the direction of bridges;
* input object transform (scale, rotate, multiply);
* cool;