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Multiple solid layers near external surfaces
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@ -31,17 +31,18 @@ Slic3r current features are:
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* generate multiple perimeters (skins);
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* generate rectilinear fill (100% solid for external surfaces or with customizable less density for inner surfaces);
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* retraction;
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* skirt;
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* skirt (with rounded corners);
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* use relative or absolute extrusion commands;
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* center print around bed center point;
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* multiple solid layers near horizontal external surfaces;
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* use different speed for bottom layer.
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Roadmap includes the following goals:
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* output some statistics;
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* allow the user to customize initial and final GCODE commands;
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* option for filling multiple solid layers near external surfaces;
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* support material for internal perimeters;
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* travel path optimization;
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* ability to infill in the direction of bridges;
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* input object transform (scale, rotate, multiply);
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* cool;
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