mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 19:28:14 -06:00
Tech ENABLE_GIZMO_GRABBER_REFACTOR - Refactoring of GLGizmoBase::Grabber to have a single static instance of the cube and cone models to be shared by all grabbers
(cherry picked from commit prusa3d/PrusaSlicer@f504236734)
This commit is contained in:
parent
b2f94e16aa
commit
02f83f29c7
6 changed files with 83 additions and 142 deletions
|
@ -69,9 +69,16 @@ void GLGizmoBase::load_render_colors()
|
|||
RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
|
||||
}
|
||||
|
||||
void GLGizmoBase::Grabber::render(bool hover, float size)
|
||||
GLModel GLGizmoBase::Grabber::s_cube;
|
||||
GLModel GLGizmoBase::Grabber::s_cone;
|
||||
|
||||
GLGizmoBase::Grabber::~Grabber()
|
||||
{
|
||||
render(size, hover ? hover_color : color, false);
|
||||
if (s_cube.is_initialized())
|
||||
s_cube.reset();
|
||||
|
||||
if (s_cone.is_initialized())
|
||||
s_cone.reset();
|
||||
}
|
||||
|
||||
float GLGizmoBase::Grabber::get_half_size(float size) const
|
||||
|
@ -86,14 +93,14 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
|
|||
|
||||
GLModel& GLGizmoBase::Grabber::get_cube()
|
||||
{
|
||||
if (!m_cube.is_initialized()) {
|
||||
if (!s_cube.is_initialized()) {
|
||||
// This cannot be done in constructor, OpenGL is not yet
|
||||
// initialized at that point (on Linux at least).
|
||||
indexed_triangle_set its = its_make_cube(1., 1., 1.);
|
||||
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
|
||||
m_cube.init_from(its);
|
||||
indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
|
||||
its_translate(its, -0.5f * Vec3f::Ones());
|
||||
s_cube.init_from(its);
|
||||
}
|
||||
return m_cube;
|
||||
return s_cube;
|
||||
}
|
||||
|
||||
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
|
||||
|
@ -102,34 +109,63 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
|
|||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
if (!m_cube.is_initialized()) {
|
||||
if (!s_cube.is_initialized()) {
|
||||
// This cannot be done in constructor, OpenGL is not yet
|
||||
// initialized at that point (on Linux at least).
|
||||
indexed_triangle_set its = its_make_cube(1., 1., 1.);
|
||||
indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
|
||||
its_translate(its, -0.5f * Vec3f::Ones());
|
||||
m_cube.init_from(its);
|
||||
s_cube.init_from(its);
|
||||
}
|
||||
|
||||
if (!s_cone.is_initialized())
|
||||
s_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
|
||||
|
||||
//BBS set to fixed size grabber
|
||||
//float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
|
||||
float fullsize = 8.0f;
|
||||
if (GLGizmoBase::INV_ZOOM > 0) {
|
||||
fullsize = FixedGrabberSize * GLGizmoBase::INV_ZOOM;
|
||||
}
|
||||
const float grabber_size = FixedGrabberSize * INV_ZOOM;
|
||||
const double extension_size = 0.75 * FixedGrabberSize * INV_ZOOM;
|
||||
|
||||
|
||||
m_cube.set_color(render_color);
|
||||
s_cube.set_color(render_color);
|
||||
s_cone.set_color(render_color);
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, fullsize * Vec3d::Ones());
|
||||
const Transform3d view_model_matrix = view_matrix * model_matrix;
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader->set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
m_cube.render();
|
||||
|
||||
auto render_extension = [&view_matrix, shader](GLModel &model, const Transform3d &model_matrix) {
|
||||
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader->set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
model.render();
|
||||
};
|
||||
|
||||
if (extensions == EGrabberExtension::PosZ) {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, Vec3d(0.75 * extension_size, 0.75 * extension_size, 2.0 * extension_size));
|
||||
render_extension(s_cone, model_matrix);
|
||||
} else {
|
||||
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, grabber_size * Vec3d::Ones());
|
||||
render_extension(s_cube, model_matrix);
|
||||
|
||||
const Transform3d extension_model_matrix_base = matrix * Geometry::assemble_transform(center, angles);
|
||||
const Vec3d extension_scale(0.75 * extension_size, 0.75 * extension_size, 3.0 * extension_size);
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0), extension_scale));
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0), extension_scale));
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0), extension_scale));
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0), extension_scale));
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitZ(), Vec3d::Zero(), extension_scale));
|
||||
}
|
||||
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
|
||||
render_extension(s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0), extension_scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue