Seam gizmo created on frontend

This commit is contained in:
Lukas Matena 2020-08-31 07:25:12 +02:00
parent db7559157c
commit 01b59ff57b
12 changed files with 323 additions and 37 deletions

View file

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#ifndef slic3r_GLGizmoSeam_hpp_
#define slic3r_GLGizmoSeam_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoSeam : public GLGizmoPainterBase
{
public:
GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override {}
void on_shutdown() override {}
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoSeam_hpp_