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FIX: enhance auto-orientation with parameters
The tolerance of orientation filter is too large. Jira: STUDIO-1375,1376,1382 Change-Id: I794a161e74acbcf2e13c03dcc6e5e51d6b4e1f23 (cherry picked from commit 9d8f838fb06b8c0d4efed3e50d33db410efae360)
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2 changed files with 11 additions and 11 deletions
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@ -61,14 +61,14 @@ struct OrientParamsArea {
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float height_offset = 2.3728f;
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float height_log = 0.041375f;
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float height_log_k = 1.9325457f;
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float LAF_MAX = 0.9997f; // cos(1.4\degree) for low angle face
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float LAF_MIN = 0.9703f; // cos(14\degree)
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float TAR_LAF = 0.01f;
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float LAF_MAX = 0.999f; // cos(1.4\degree) for low angle face 0.9997f
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float LAF_MIN = 0.97f; // cos(14\degree) 0.9703f
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float TAR_LAF = 0.001f; //0.01f
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float TAR_PROJ_AREA = 0.1f;
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float BOTTOM_MIN = 0.1f; // min bottom area. If lower than it the object may be unstable
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float BOTTOM_MAX = 400; // max bottom area. If get to it the object is stable enough (further increase bottom area won't do more help)
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float BOTTOM_MAX = 2000; // max bottom area. If get to it the object is stable enough (further increase bottom area won't do more help)
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float height_to_bottom_hull_ratio_MIN = 1;
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float BOTTOM_HULL_MAX = 600;// max bottom hull area
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float BOTTOM_HULL_MAX = 2000;// max bottom hull area
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float APPERANCE_FACE_SUPP=3; // penalty of generating supports on appearance face
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float overhang_angle = 60.f;
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@ -109,14 +109,14 @@ struct OrientParams {
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float height_offset = 2.7417608343142073f;
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float height_log = 0.06442030687034085f;
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float height_log_k = 0.3933594673063997f;
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float LAF_MAX = 0.9997f; // cos(1.4\degree) for low angle face
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float LAF_MIN= 0.9703f; // cos(14\degree)
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float TAR_LAF= 0.1f;
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float LAF_MAX = 0.999f; // cos(1.4\degree) for low angle face //0.9997f;
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float LAF_MIN= 0.9703f; // cos(14\degree) 0.9703f;
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float TAR_LAF = 0.01f; //0.1f
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float TAR_PROJ_AREA = 0.1f;
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float BOTTOM_MIN = 0.1f; // min bottom area. If lower than it the objects may be unstable
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float BOTTOM_MAX = 400;
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float BOTTOM_MAX = 2000; //400
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float height_to_bottom_hull_ratio_MIN = 1;
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float BOTTOM_HULL_MAX = 600;// max bottom hull area to clip
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float BOTTOM_HULL_MAX = 2000;// max bottom hull area to clip //600
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float APPERANCE_FACE_SUPP=3; // penalty of generating supports on appearance face
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float overhang_angle = 60.f;
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