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Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object
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4 changed files with 18 additions and 45 deletions
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@ -294,7 +294,7 @@ private:
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SinkingContours(GLVolume& volume) : m_parent(volume) {}
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void update();
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void set_color(const std::array<float, 4>& color);
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void render() const;
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void render();
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};
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SinkingContours m_sinking_contours;
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@ -492,8 +492,6 @@ public:
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bool is_sinking() const;
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bool is_below_printbed() const;
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#if ENABLE_SINKING_CONTOURS
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void update_sinking_contours();
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void update_sinking_contours_color();
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void render_sinking_contours();
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#endif // ENABLE_SINKING_CONTOURS
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