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| 
 | ||||
| # Building Slic3r PE on Mac OS | ||||
| 
 | ||||
| To build Slic3r PE on Mac OS, you will need to install XCode and an appropriate SDK. | ||||
| You will also need [CMake](https://cmake.org/) installed (available on Brew) and possibly git. | ||||
| 
 | ||||
| Currently Slic3r PE is built against the Mac OS X SDK version 10.9. | ||||
| Building against older SDKs is unsupported. Building against newer SDKs might work, | ||||
| but there may be subtle issues, such as dark mode not working very well on Mojave or other GUI problems. | ||||
| 
 | ||||
| You can obtain the SDK 10.9 for example [in this repository](https://github.com/phracker/MacOSX-SDKs). | ||||
| If you don't already have the 10.9 version as part of your Mac OS installation, please download it | ||||
| and place it into a reachable location. | ||||
| 
 | ||||
| The default location for Mac OS SDKs is: | ||||
| 
 | ||||
|     /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ | ||||
| 
 | ||||
| Wherever the 10.9 SDK is, please note down its location, it will be required to build Slic3r. | ||||
| 
 | ||||
| On my system, for example, the path to the SDK is | ||||
| 
 | ||||
|     /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk | ||||
| 
 | ||||
| ### Dependencies | ||||
| 
 | ||||
| Slic3r comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory. | ||||
| Open a terminal window and navigate to Slic3r sources directory and then to `deps`. | ||||
| Use the following commands to build the dependencies: | ||||
| 
 | ||||
|     mkdir build | ||||
|     cd build | ||||
|     cmake .. -DDEPS_OSX_SYSROOT=<path to the 10.9 SDK> | ||||
| 
 | ||||
| This will create a dependencies bundle inside the `build/destdir` directory. | ||||
| You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`. | ||||
| 
 | ||||
| ### Building Slic3r | ||||
| 
 | ||||
| If dependencies built without an error, you can proceed to build Slic3r itself. | ||||
| Go back to top level Slic3r sources directory and use these commands: | ||||
| 
 | ||||
|     mkdir build | ||||
|     cd build | ||||
|     cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local" -DCMAKE_OSX_SYSROOT=<path to the 10.9 SDK> | ||||
| 
 | ||||
| The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path | ||||
| using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path. | ||||
| 
 | ||||
| The CMake command above prepares Slic3r for building from the command line. | ||||
| To start the build, use | ||||
| 
 | ||||
|     make -jN | ||||
| 
 | ||||
| where `N` is the number of CPU cores, so, for example `make -j4` for a 4-core machine. | ||||
| 
 | ||||
| Alternatively, if you would like to use XCode GUI, modify the `cmake` command to include the `-GXcode` option: | ||||
| 
 | ||||
|     cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local" -DCMAKE_OSX_SYSROOT=<path to the 10.9 SDK> | ||||
| 
 | ||||
| and then open the `Slic3r.xcodeproj` file. | ||||
| This should open up XCode where you can perform build using the GUI or perform other tasks. | ||||
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	 Vojtech Kral
						Vojtech Kral