ENABLE_COMPRESSED_TEXTURES set as default

This commit is contained in:
Enrico Turri 2019-06-24 09:54:58 +02:00
parent 301eda7369
commit 00b9a3ad32
13 changed files with 2 additions and 291 deletions

View file

@ -65,11 +65,7 @@ bool GLGizmosManager::init(GLCanvas3D& parent)
if (!m_background_texture.metadata.filename.empty())
{
#if ENABLE_COMPRESSED_TEXTURES
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, true))
#else
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
#endif // ENABLE_COMPRESSED_TEXTURES
{
reset();
return false;
@ -1164,11 +1160,7 @@ bool GLGizmosManager::generate_icons_texture() const
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, true));
#if ENABLE_COMPRESSED_TEXTURES
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale), true);
#else
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
#endif // ENABLE_COMPRESSED_TEXTURES
if (res)
m_icons_texture_dirty = false;