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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-15 10:47:50 -06:00
ENABLE_COMPRESSED_TEXTURES set as default
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parent
301eda7369
commit
00b9a3ad32
13 changed files with 2 additions and 291 deletions
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@ -11,7 +11,6 @@ namespace GUI {
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class GLTexture
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{
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#if ENABLE_COMPRESSED_TEXTURES
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class Compressor
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{
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struct Level
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@ -47,7 +46,6 @@ namespace GUI {
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private:
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void compress();
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};
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#endif // ENABLE_COMPRESSED_TEXTURES
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public:
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struct UV
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@ -71,21 +69,14 @@ namespace GUI {
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int m_width;
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int m_height;
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std::string m_source;
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#if ENABLE_COMPRESSED_TEXTURES
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Compressor m_compressor;
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#endif // ENABLE_COMPRESSED_TEXTURES
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public:
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GLTexture();
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virtual ~GLTexture();
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#if ENABLE_COMPRESSED_TEXTURES
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bool load_from_file(const std::string& filename, bool use_mipmaps, bool compress);
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bool load_from_svg_file(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px);
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#else
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bool load_from_file(const std::string& filename, bool use_mipmaps);
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bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
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#endif // ENABLE_COMPRESSED_TEXTURES
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// meanings of states: (std::pair<int, bool>)
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// first field (int):
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// 0 -> no changes
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@ -94,11 +85,7 @@ namespace GUI {
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// second field (bool):
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// false -> no changes
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// true -> add background color
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#if ENABLE_COMPRESSED_TEXTURES
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bool load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, const std::vector<std::pair<int, bool>>& states, unsigned int sprite_size_px, bool compress);
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#else
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bool load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, const std::vector<std::pair<int, bool>>& states, unsigned int sprite_size_px);
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#endif // ENABLE_COMPRESSED_TEXTURES
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void reset();
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unsigned int get_id() const { return m_id; }
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@ -107,32 +94,21 @@ namespace GUI {
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const std::string& get_source() const { return m_source; }
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#if ENABLE_COMPRESSED_TEXTURES
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bool unsent_compressed_data_available() const { return m_compressor.unsent_compressed_data_available(); }
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void send_compressed_data_to_gpu() { m_compressor.send_compressed_data_to_gpu(); }
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bool all_compressed_data_sent_to_gpu() const { return m_compressor.all_compressed_data_sent_to_gpu(); }
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#endif // ENABLE_COMPRESSED_TEXTURES
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static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
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protected:
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#if ENABLE_COMPRESSED_TEXTURES
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unsigned int generate_mipmaps(wxImage& image, bool compress);
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#else
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unsigned int generate_mipmaps(wxImage& image);
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#endif // ENABLE_COMPRESSED_TEXTURES
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private:
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#if ENABLE_COMPRESSED_TEXTURES
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bool load_from_png(const std::string& filename, bool use_mipmaps, bool compress);
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bool load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px);
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friend class Compressor;
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#else
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bool load_from_png(const std::string& filename, bool use_mipmaps);
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bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
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#endif // ENABLE_COMPRESSED_TEXTURES
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};
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} // namespace GUI
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