ENABLE_COMPRESSED_TEXTURES set as default

This commit is contained in:
Enrico Turri 2019-06-24 09:54:58 +02:00
parent 301eda7369
commit 00b9a3ad32
13 changed files with 2 additions and 291 deletions

View file

@ -186,9 +186,7 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
}
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown;
#if ENABLE_COMPRESSED_TEXTURES
bool GLCanvas3DManager::s_compressed_textures_supported = false;
#endif // ENABLE_COMPRESSED_TEXTURES
GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info;
GLCanvas3DManager::GLCanvas3DManager()
@ -273,12 +271,10 @@ void GLCanvas3DManager::init_gl()
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
m_use_VBOs = !m_use_legacy_opengl && s_gl_info.is_version_greater_or_equal_to(2, 0);
m_gl_initialized = true;
#if ENABLE_COMPRESSED_TEXTURES
if (GLEW_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
#endif // ENABLE_COMPRESSED_TEXTURES
}
}