ENABLE_COMPRESSED_TEXTURES set as default

This commit is contained in:
Enrico Turri 2019-06-24 09:54:58 +02:00
parent 301eda7369
commit 00b9a3ad32
13 changed files with 2 additions and 291 deletions

View file

@ -376,11 +376,7 @@ class GLCanvas3D
std::vector<Warning> m_warnings;
// Generates the texture with given text.
#if ENABLE_COMPRESSED_TEXTURES
bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false);
#else
bool _generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored = false);
#endif // ENABLE_COMPRESSED_TEXTURES
};
class LegendTexture : public GUI::GLTexture
@ -403,11 +399,7 @@ class GLCanvas3D
void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::pair<double, double>>& cp_legend_values);
#if ENABLE_COMPRESSED_TEXTURES
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);
#else
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
#endif // ENABLE_COMPRESSED_TEXTURES
void render(const GLCanvas3D& canvas) const;
};
@ -451,9 +443,7 @@ private:
bool m_use_clipping_planes;
mutable SlaCap m_sla_caps[2];
std::string m_sidebar_field;
#if ENABLE_COMPRESSED_TEXTURES
bool m_keep_dirty;
#endif // ENABLE_COMPRESSED_TEXTURES
mutable GLVolumeCollection m_volumes;
Selection m_selection;
@ -640,10 +630,8 @@ public:
void set_cursor(ECursorType type);
void msw_rescale();
#if ENABLE_COMPRESSED_TEXTURES
void start_keeping_dirty() { m_keep_dirty = true; }
void stop_keeping_dirty() { m_keep_dirty = false; }
#endif // ENABLE_COMPRESSED_TEXTURES
private:
bool _is_shown_on_screen() const;