ENABLE_COMPRESSED_TEXTURES set as default

This commit is contained in:
Enrico Turri 2019-06-24 09:54:58 +02:00
parent 301eda7369
commit 00b9a3ad32
13 changed files with 2 additions and 291 deletions

View file

@ -13,9 +13,7 @@ typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
namespace GUI {
#if ENABLE_COMPRESSED_TEXTURES
class GLCanvas3D;
#endif // ENABLE_COMPRESSED_TEXTURES
class GeometryBuffer
{
@ -95,12 +93,10 @@ private:
GeometryBuffer m_gridlines;
#if ENABLE_TEXTURES_FROM_SVG
mutable GLTexture m_texture;
#if ENABLE_COMPRESSED_TEXTURES
// temporary texture shown until the main texture has still no levels compressed
mutable GLTexture m_temp_texture;
// used to trigger 3D scene update once all compressed textures have been sent to GPU
mutable bool m_requires_canvas_update;
#endif // ENABLE_COMPRESSED_TEXTURES
mutable Shader m_shader;
mutable unsigned int m_vbo_id;
#else
@ -131,11 +127,7 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_COMPRESSED_TEXTURES
void render(GLCanvas3D* canvas, float theta, bool useVBOs, float scale_factor) const;
#else
void render(float theta, bool useVBOs, float scale_factor) const;
#endif // ENABLE_COMPRESSED_TEXTURES
void render_axes() const;
private:
@ -144,11 +136,7 @@ private:
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType detect_type(const Pointfs& shape) const;
#if ENABLE_TEXTURES_FROM_SVG
#if ENABLE_COMPRESSED_TEXTURES
void render_prusa(GLCanvas3D* canvas, const std::string& key, bool bottom) const;
#else
void render_prusa(const std::string& key, bool bottom) const;
#endif // ENABLE_COMPRESSED_TEXTURES
void render_prusa_shader(bool transparent) const;
#else
void render_prusa(const std::string &key, float theta, bool useVBOs) const;