ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Refactoring of SlicingAdaptive to account for volumes' transformation

This commit is contained in:
Enrico Turri 2019-11-13 13:53:02 +01:00
parent b77ba32bb2
commit 0001ce3dab
5 changed files with 104 additions and 41 deletions

View file

@ -266,13 +266,13 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
imgui.text(_(L("Increase/decrease edit area")));
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
ImGui::SameLine();
if (imgui.button(_(L("Adaptive"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
ImGui::SameLine();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
imgui.end();
ImGui::PopStyleVar();
@ -577,8 +577,8 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
{
const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, m_model_object->layer_config_ranges, m_model_object->volumes);
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}