Marlin/buildroot/share/PlatformIO/scripts/simulator.py
2025-02-24 16:10:39 -05:00

61 lines
2.1 KiB
Python

#
# simulator.py
# PlatformIO pre: script for simulator builds
#
import pioutil
if pioutil.is_pio_build():
# Get the environment thus far for the build
env = pioutil.env
#print(env.Dump())
#
# Give the binary a distinctive name
#
env['PROGNAME'] = "MarlinSimulator"
#
# Check for a valid GCC and available OpenGL on macOS
#
emsg = ''
fatal = 0
import sys
if sys.platform == 'darwin':
import shutil
gcc = shutil.which('gcc')
if not gcc or gcc == '/usr/bin/gcc':
if not gcc:
emsg = "\u001b[31mNo GCC found in your configured shell PATH."
elif gcc == '/usr/bin/gcc':
emsg = "\u001b[31mCan't build Marlin Native on macOS using the included version of GCC (clang)."
emsg += "\n\u001b[31mSee 'native.ini' for instructions to install GCC with MacPorts or Homebrew."
fatal = 1
else:
#
# Silence half of the ranlib warnings. (No equivalent for 'ARFLAGS')
#
env['RANLIBFLAGS'] += ["-no_warning_for_no_symbols"]
# Default paths for Xcode and a lucky GL/gl.h dropped by Mesa
xcode_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
mesa_path = "/opt/local/include/GL/gl.h"
import os.path
if os.path.exists(xcode_path):
env['BUILD_FLAGS'] += ["-F" + xcode_path]
emsg = "\u001b[33mUsing OpenGL framework headers from Xcode.app"
elif os.path.exists(mesa_path):
env['BUILD_FLAGS'] += ['-D__MESA__']
emsg = f"\u001b[33mUsing OpenGL header from {mesa_path}"
else:
emsg = "\u001b[31mNo OpenGL headers found. Install Xcode for matching headers, or use 'sudo port install mesa' to get a GL/gl.h."
fatal = 1
# Print error message, if any
if emsg: print(f"\n\n{emsg}\n\n")
# Break out of the PIO build immediately
if fatal: sys.exit(1)