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🧑💻 Probe Wizard comments
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1 changed files with 19 additions and 1 deletions
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@ -41,9 +41,10 @@
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void _goto_manual_move_z(const_float_t);
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// Global storage
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// Global storage - TODO: Keep wizard/process data in a 'ui.scratch' union.
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float z_offset_backup, calculated_z_offset, z_offset_ref;
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// "Done" - Set the offset, re-enable leveling, go back to the previous screen.
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void set_offset_and_go_back(const_float_t z) {
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probe.offset.z = z;
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SET_SOFT_ENDSTOP_LOOSE(false);
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@ -51,6 +52,10 @@ void set_offset_and_go_back(const_float_t z) {
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ui.goto_previous_screen_no_defer();
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}
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/**
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* @fn probe_offset_wizard_menu
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* @brief Display a menu to Move Z, Cancel, or signal Done
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*/
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void probe_offset_wizard_menu() {
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START_MENU();
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calculated_z_offset = probe.offset.z + current_position.z - z_offset_ref;
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@ -88,6 +93,16 @@ void probe_offset_wizard_menu() {
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END_MENU();
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}
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/**
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* @fn prepare_for_probe_offset_wizard
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* @brief Prepare the Probe Offset Wizard to do user interaction.
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* @description
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* 1. Probe a defined point (or the center) for an initial Probe Reference Z (relative to the homed Z0).
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* (When homing with the probe, this Z0 is suspect until 'M851 Z' is properly tuned.
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* When homing with a Z endstop Z0 is suspect until M206 is properly tuned.)
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* 2. Stow the probe and move the nozzle over the probed point.
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* 3. Go to the probe_offset_wizard_menu() screen for Z position adjustment to acquire Z0.
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*/
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void prepare_for_probe_offset_wizard() {
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#if defined(PROBE_OFFSET_WIZARD_XY_POS) || !HOMING_Z_WITH_PROBE
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if (ui.should_draw()) MenuItem_static::draw(1, GET_TEXT_F(MSG_PROBE_WIZARD_PROBING));
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@ -126,6 +141,8 @@ void prepare_for_probe_offset_wizard() {
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ui.defer_status_screen();
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}
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// Set up the wizard, initiate homing with "Homing XYZ" message.
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// When homing is completed go to prepare_for_probe_offset_wizard().
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void goto_probe_offset_wizard() {
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ui.defer_status_screen();
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set_all_unhomed();
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@ -146,6 +163,7 @@ void goto_probe_offset_wizard() {
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// Home all axes
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queue.inject_P(G28_STR);
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// Show "Homing XYZ" display until homing completes
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ui.goto_screen([]{
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_lcd_draw_homing();
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if (all_axes_homed()) {
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