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For fixing the paint-splatter issue Iswitched to a new way of drawing the polygon, which could result in missed strokes of pixels at the edge of (UV) polygons. This change should catch most of the remaining X% where that happened. done as part of CURA-12662 |
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| .. | ||
| __init__.py | ||
| BrushColorButton.qml | ||
| BrushShapeButton.qml | ||
| paint.shader | ||
| PaintModeButton.qml | ||
| PaintTool.py | ||
| PaintTool.qml | ||
| PaintView.py | ||
| plugin.json | ||
| PrepareTextureJob.py | ||