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These shader (files) are now only used for compatability mode. The 'modern' code is found in the '...3d.shader' versions of these files.
101 lines
2.8 KiB
GLSL
101 lines
2.8 KiB
GLSL
[shaders]
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vertex =
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uniform highp mat4 u_modelMatrix;
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uniform highp mat4 u_viewMatrix;
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uniform highp mat4 u_projectionMatrix;
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uniform lowp float u_active_extruder;
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uniform lowp float u_shade_factor;
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uniform highp int u_layer_view_type;
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attribute highp float a_extruder;
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attribute highp float a_line_type;
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attribute highp vec4 a_vertex;
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attribute lowp vec4 a_color;
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attribute lowp vec4 a_material_color;
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varying lowp vec4 v_color;
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varying float v_line_type;
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void main()
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{
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gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
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// shade the color depending on the extruder index
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v_color = a_color;
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// 8 and 9 are travel moves
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if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
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v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
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}
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v_line_type = a_line_type;
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}
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fragment =
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif // GL_FRAGMENT_PRECISION_HIGH
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#endif // GL_ES
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varying lowp vec4 v_color;
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varying float v_line_type;
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uniform int u_show_travel_moves;
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uniform int u_show_helpers;
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uniform int u_show_skin;
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uniform int u_show_infill;
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void main()
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{
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if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
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// discard movements
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discard;
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}
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// support: 4, 5, 7, 10, 11 (prime tower)
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if ((u_show_helpers == 0) && (
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((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
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((v_line_type >= 4.5) && (v_line_type <= 5.5)) ||
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((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
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((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
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((v_line_type >= 10.5) && (v_line_type <= 11.5))
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)) {
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discard;
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}
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// skin: 1, 2, 3
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if ((u_show_skin == 0) && (
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(v_line_type >= 0.5) && (v_line_type <= 3.5)
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)) {
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discard;
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}
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// infill:
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if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
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// discard movements
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discard;
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}
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gl_FragColor = v_color;
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}
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[defaults]
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u_active_extruder = 0.0
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u_shade_factor = 0.60
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u_layer_view_type = 0
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u_extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
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u_show_travel_moves = 0
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u_show_helpers = 1
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u_show_skin = 1
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u_show_infill = 1
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[bindings]
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u_modelMatrix = model_matrix
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u_viewMatrix = view_matrix
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u_projectionMatrix = projection_matrix
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[attributes]
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a_vertex = vertex
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a_color = color
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a_extruder = extruder
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a_line_type = line_type
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a_material_color = material_color
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