mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 14:37:29 -06:00
64 lines
No EOL
2.5 KiB
Python
64 lines
No EOL
2.5 KiB
Python
# Copyright (c) 2017 Ultimaker B.V.
|
|
# Cura is released under the terms of the AGPLv3 or higher.
|
|
|
|
from UM.Job import Job
|
|
from UM.Scene.SceneNode import SceneNode
|
|
from UM.Math.Vector import Vector
|
|
from UM.Operations.SetTransformOperation import SetTransformOperation
|
|
from UM.Operations.TranslateOperation import TranslateOperation
|
|
from UM.Operations.GroupedOperation import GroupedOperation
|
|
from UM.Logger import Logger
|
|
from UM.Message import Message
|
|
from UM.i18n import i18nCatalog
|
|
i18n_catalog = i18nCatalog("cura")
|
|
|
|
from cura.ZOffsetDecorator import ZOffsetDecorator
|
|
from cura.Arrange import Arrange
|
|
from cura.ShapeArray import ShapeArray
|
|
|
|
from typing import List
|
|
|
|
from UM.Application import Application
|
|
from UM.Scene.Selection import Selection
|
|
from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
|
|
|
|
|
|
class MultiplyObjectsJob(Job):
|
|
def __init__(self, object_id, count, min_offset = 8):
|
|
super().__init__()
|
|
self._object_id = object_id
|
|
self._count = count
|
|
self._min_offset = min_offset
|
|
|
|
def run(self):
|
|
status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
|
|
dismissable=False, progress=0)
|
|
status_message.show()
|
|
scene = Application.getInstance().getController().getScene()
|
|
node = scene.findObject(self._object_id)
|
|
|
|
if not node and self._object_id != 0: # Workaround for tool handles overlapping the selected object
|
|
node = Selection.getSelectedObject(0)
|
|
|
|
# If object is part of a group, multiply group
|
|
current_node = node
|
|
while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
|
|
current_node = current_node.getParent()
|
|
|
|
root = scene.getRoot()
|
|
arranger = Arrange.create(scene_root=root)
|
|
offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset)
|
|
nodes = []
|
|
|
|
for i in range(self._count):
|
|
# We do place the nodes one by one, as we want to yield in between.
|
|
nodes.append(arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr))
|
|
Job.yieldThread()
|
|
status_message.setProgress((i + 1) / self._count * 100)
|
|
|
|
if nodes:
|
|
op = GroupedOperation()
|
|
for new_node in nodes:
|
|
op.addOperation(AddSceneNodeOperation(new_node, current_node.getParent()))
|
|
op.push()
|
|
status_message.hide() |