Cura/cura/Layer.py

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4.7 KiB
Python

from .LayerPolygon import LayerPolygon
from UM.Math.Vector import Vector
from UM.Mesh.MeshBuilder import MeshBuilder
import numpy
class Layer:
def __init__(self, layer_id):
self._id = layer_id
self._height = 0.0
self._thickness = 0.0
self._polygons = []
self._element_count = 0
@property
def height(self):
return self._height
@property
def thickness(self):
return self._thickness
@property
def polygons(self):
return self._polygons
@property
def elementCount(self):
return self._element_count
def setHeight(self, height):
self._height = height
def setThickness(self, thickness):
self._thickness = thickness
def lineMeshVertexCount(self):
result = 0
for polygon in self._polygons:
result += polygon.lineMeshVertexCount()
return result
def lineMeshElementCount(self):
result = 0
for polygon in self._polygons:
result += polygon.lineMeshElementCount()
return result
def build(self, vertex_offset, index_offset, vertices, colors, indices):
result_vertex_offset = vertex_offset
result_index_offset = index_offset
self._element_count = 0
for polygon in self._polygons:
polygon.build(result_vertex_offset, result_index_offset, vertices, colors, indices)
result_vertex_offset += polygon.lineMeshVertexCount()
result_index_offset += polygon.lineMeshElementCount()
self._element_count += polygon.elementCount
return (result_vertex_offset,result_index_offset)
def createMesh(self):
return self.createMeshOrJumps(True)
def createJumps(self):
return self.createMeshOrJumps(False)
def createMeshOrJumps(self, make_mesh):
builder = MeshBuilder() # This is never really used, only the mesh_data inside
index_pattern = numpy.array([[0,3,2,0,1,3]],dtype = numpy.int32 )
line_count = 0
if make_mesh:
for polygon in self._polygons:
line_count += polygon._mesh_line_count
else:
for polygon in self._polygons:
line_count += polygon._jump_count
# Reserve the neccesary space for the data upfront
builder.reserveFaceAndVerticeCount( 2*line_count, 4*line_count )
for polygon in self._polygons:
#if make_mesh and (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
# continue
#if not make_mesh and not (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
# continue
index_mask = numpy.logical_not(polygon._jump_mask) if make_mesh else polygon._jump_mask
# Create an array with rows [p p+1] and only save those we whant to draw based on make_mesh
points = numpy.concatenate((polygon.data[:-1],polygon.data[1:]),1)[index_mask.ravel()]
# Line types of the points we want to draw
line_types = polygon._types[index_mask]
#if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.SkinType or polygon.type == LayerPolygon.SupportInfillType:
# points[:,1] -= 0.01
#if polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
# points[:,1] += 0.01
# Shift the z-axis according to previous implementation.
if make_mesh:
points[polygon._orInfillSkin[line_types],1::3] -= 0.01
else:
points[:,1::3] += 0.01
# Create an array with normals and tile 2 copies to match size of points variable
normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1,2))
# Scale all normals by the line width of the current line so we can easily offset.
normals *= (polygon.lineWidths[index_mask.ravel()] / 2)
# Create 4 points to draw each line segment, points +- normals results in 2 points each. Reshape to one point per line
f_points = numpy.concatenate((points-normals,points+normals),1).reshape((-1,3))
# index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4
f_indices = ( index_pattern + numpy.arange(0,4*len(normals),4,dtype=numpy.int32).reshape((-1,1)) ).reshape((-1,3))
f_colors = numpy.repeat(polygon._color_map[line_types], 4, 0)
builder.addFacesWithColor(f_points, f_indices, f_colors)
return builder.build()