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When multiplying objects or inserting objects in the scene that do not fit in the buildplate, those objects would correctly end up outside the buildplate, but their Z position would be aligned at the absolute Z=0 of the buildplate. This commit fixes that by compensating in the z-axis, properly moving the object outside the buildplate in the correct z-position so that it's bottom is aligned with the original object. CURA-7440 |
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| .. | ||
| __init__.py | ||
| Arrange.py | ||
| ArrangeObjectsAllBuildPlatesJob.py | ||
| ArrangeObjectsJob.py | ||
| Nest2DArrange.py | ||
| ShapeArray.py | ||