Cura/plugins/GCODEReader/GCODEReader.py
2016-12-23 15:53:13 -05:00

201 lines
6.7 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Copyright (c) 2013 David Braam
# Uranium is released under the terms of the AGPLv3 or higher.
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshBuilder import MeshBuilder
import os
from UM.Scene.SceneNode import SceneNode
from UM.Math.Vector import Vector
from UM.Math.AxisAlignedBox import AxisAlignedBox
from UM.Application import Application
from cura import LayerDataBuilder
from cura import LayerDataDecorator
from cura import LayerPolygon
import numpy
from UM.Job import Job
class GCODEReader(MeshReader):
def __init__(self):
super(GCODEReader, self).__init__()
self._supported_extensions = [".gcode", ".g"]
def getInt(self, line, code):
n = line.find(code) + 1
if n < 1:
return None
m = line.find(' ', n)
# m2 = line.find(';', n)
# if m < 0:
# m = m2
try:
if m < 0:
return int(line[n:])
return int(line[n:m])
except:
return None
def getFloat(self, line, code):
n = line.find(code) + 1
if n < 1:
return None
m = line.find(' ', n)
# m2 = line.find(';', n)
# if m < 0:
# m = m2
try:
if m < 0:
return float(line[n:])
return float(line[n:m])
except:
return None
def read(self, file_name):
scene_node = None
extension = os.path.splitext(file_name)[1]
if extension.lower() in self._supported_extensions:
scene_node = SceneNode()
# mesh_builder = MeshBuilder()
# mesh_builder.setFileName(file_name)
#
# mesh_builder.addCube(
# width=5,
# height=5,
# depth=5,
# center=Vector(0, 2.5, 0)
# )
#
# scene_node.setMeshData(mesh_builder.build())
# scene_node.getBoundingBox = getBoundingBox
scene_node.gcode = True
backend = Application.getInstance().getBackend()
backend._pauseSlicing = True
backend.backendStateChange.emit(0)
file = open(file_name, "r")
layer_data = LayerDataBuilder.LayerDataBuilder()
layer_id = 0
layer_data.addLayer(layer_id)
this_layer = layer_data.getLayer(layer_id)
layer_data.setLayerHeight(layer_id, 0)
layer_data.setLayerThickness(layer_id, 0.1)
current_extruder = 1
current_path = []
current_x = 0
current_y = 0
current_z = 0
current_e = 0
def CreatePolygon():
count = len(current_path)
line_types = numpy.empty((count-1, 1), numpy.int32)
line_types[:, 0] = 1
line_widths = numpy.empty((count-1, 1), numpy.int32)
line_widths[:, 0] = 1
points = numpy.empty((count, 3), numpy.float32)
i = 0
for point in current_path:
points[i, 0] = point[0]
points[i, 1] = point[1]
points[i, 2] = point[2]
i += 1
this_poly = LayerPolygon.LayerPolygon(layer_data, current_extruder, line_types, points, line_widths)
this_poly.buildCache()
this_layer.polygons.append(this_poly)
current_path.clear()
# current_path.append([0, 0, 0])
# current_path.append([10, 10, 10])
# while file.readable():
for line in file:
if len(line) == 0:
continue
if line[0] == ";":
continue
G = self.getInt(line, "G")
if G is not None:
if G == 0 or G == 1:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
z = self.getFloat(line, "Z")
e = self.getFloat(line, "E")
if x is not None:
current_x = x
if y is not None:
current_y = y
if z is not None:
current_z = z
if e is not None:
if e >= current_e:
current_path.append([current_x, current_z, -current_y])
else:
if len(current_path) > 1:
CreatePolygon()
else:
current_path.clear()
current_e = e
else:
if len(current_path) > 1:
CreatePolygon()
else:
current_path.clear()
elif G == 28:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
if x is not None:
current_x += x
if y is not None:
current_y += y
current_z = 0
elif G == 92:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
z = self.getFloat(line, "Z")
if x is not None:
current_x += x
if y is not None:
current_y += y
if z is not None:
current_z += z
if len(current_path) > 1:
CreatePolygon()
layer_mesh = layer_data.build()
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_mesh)
scene_node.addDecorator(decorator)
scene_node_parent = Application.getInstance().getBuildVolume()
scene_node.setParent(scene_node_parent)
mesh_builder = MeshBuilder()
mesh_builder.setFileName(file_name)
mesh_builder.addCube(10, 10, 10, Vector(0, -5, 0))
scene_node.setMeshData(mesh_builder.build())
scene_node.setPosition(Vector(0,0,0))
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
view.resetLayerData()
#scene_node.setEnabled(False)
#scene_node.setSelectable(False)
return scene_node