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Should be able to paint pixels now if the tools is active, and the model loaded is with UV-coords (that rules out our current impl. of 3MF at the moment -- use OBJ instead), and you position the model outside of the build-plate so the paint-shadr that is temporarily replacing the 'disabled' one is showing. Will need a lot of extra features and optimizations still! part of CURA-12543
8 lines
171 B
JSON
8 lines
171 B
JSON
{
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"name": "Paint Tools",
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"author": "UltiMaker",
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"version": "1.0.0",
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"description": "Provides the paint tools.",
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"api": 8,
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"i18n-catalog": "cura"
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}
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