Cura/cura/PrintOrderManager.py
2024-02-13 16:04:20 +01:00

171 lines
7 KiB
Python

from typing import List, Callable, Optional, Any
from PyQt6.QtCore import pyqtProperty, pyqtSignal, QObject, pyqtSlot
from UM.Application import Application
from UM.Scene.Selection import Selection
from cura.Scene.CuraSceneNode import CuraSceneNode
class PrintOrderManager(QObject):
"""Allows to order the object list to set the print sequence manually"""
def __init__(self, get_nodes: Callable[[], List[CuraSceneNode]]) -> None:
super().__init__()
self._get_nodes = get_nodes
self._configureEvents()
_settingsChanged = pyqtSignal()
_uiActionsOutdated = pyqtSignal()
printOrderChanged = pyqtSignal()
@pyqtSlot()
def swapSelectedAndPreviousNodes(self) -> None:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
self._swapPrintOrders(selected_node, previous_node)
@pyqtSlot()
def swapSelectedAndNextNodes(self) -> None:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
self._swapPrintOrders(selected_node, next_node)
@pyqtProperty(str, notify=_uiActionsOutdated)
def previousNodeName(self) -> str:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
return self._getNodeName(previous_node)
@pyqtProperty(str, notify=_uiActionsOutdated)
def nextNodeName(self) -> str:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
return self._getNodeName(next_node)
@pyqtProperty(bool, notify=_uiActionsOutdated)
def shouldEnablePrintBeforeAction(self) -> bool:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
can_swap_with_previous_node = selected_node is not None and previous_node is not None
return can_swap_with_previous_node
@pyqtProperty(bool, notify=_uiActionsOutdated)
def shouldEnablePrintAfterAction(self) -> bool:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
can_swap_with_next_node = selected_node is not None and next_node is not None
return can_swap_with_next_node
@pyqtProperty(bool, notify=_settingsChanged)
def shouldShowEditPrintOrderActions(self) -> bool:
return PrintOrderManager.isUserDefinedPrintOrderEnabled()
@staticmethod
def isUserDefinedPrintOrderEnabled() -> bool:
stack = Application.getInstance().getGlobalContainerStack()
is_enabled = stack and \
stack.getProperty("print_sequence", "value") == "one_at_a_time" and \
stack.getProperty("user_defined_print_order_enabled", "value")
return bool(is_enabled)
@staticmethod
def initializePrintOrders(nodes: List[CuraSceneNode]) -> None:
"""Just created (loaded from file) nodes have print order 0.
This method initializes print orders with max value to put nodes at the end of object list"""
max_print_order = max(map(lambda n: n.printOrder, nodes), default=0)
for node in nodes:
if node.printOrder == 0:
max_print_order += 1
node.printOrder = max_print_order
@staticmethod
def updatePrintOrdersAfterGroupOperation(
all_nodes: List[CuraSceneNode],
group_node: CuraSceneNode,
grouped_nodes: List[CuraSceneNode]
) -> None:
group_node.printOrder = min(map(lambda n: n.printOrder, grouped_nodes))
all_nodes.append(group_node)
for node in grouped_nodes:
all_nodes.remove(node)
# reassign print orders so there won't be gaps like 1 2 5 6 7
sorted_nodes = sorted(all_nodes, key=lambda n: n.printOrder)
for i, node in enumerate(sorted_nodes):
node.printOrder = i + 1
@staticmethod
def updatePrintOrdersAfterUngroupOperation(
all_nodes: List[CuraSceneNode],
group_node: CuraSceneNode,
ungrouped_nodes: List[CuraSceneNode]
) -> None:
all_nodes.remove(group_node)
nodes_to_update_print_order = filter(lambda n: n.printOrder > group_node.printOrder, all_nodes)
for node in nodes_to_update_print_order:
node.printOrder += len(ungrouped_nodes) - 1
for i, child in enumerate(ungrouped_nodes):
child.printOrder = group_node.printOrder + i
all_nodes.append(child)
def _swapPrintOrders(self, node1: CuraSceneNode, node2: CuraSceneNode) -> None:
if node1 and node2:
node1.printOrder, node2.printOrder = node2.printOrder, node1.printOrder # swap print orders
self.printOrderChanged.emit() # update object list first
self._uiActionsOutdated.emit() # then update UI actions
def _getSelectedAndNeighborNodes(self
) -> (Optional[CuraSceneNode], Optional[CuraSceneNode], Optional[CuraSceneNode]):
nodes = self._get_nodes()
ordered_nodes = sorted(nodes, key=lambda n: n.printOrder)
selected_node = PrintOrderManager._getSingleSelectedNode()
if selected_node and selected_node in ordered_nodes:
selected_node_index = ordered_nodes.index(selected_node)
else:
selected_node_index = None
if selected_node_index is not None and selected_node_index - 1 >= 0:
previous_node = ordered_nodes[selected_node_index - 1]
else:
previous_node = None
if selected_node_index is not None and selected_node_index + 1 < len(ordered_nodes):
next_node = ordered_nodes[selected_node_index + 1]
else:
next_node = None
return selected_node, previous_node, next_node
@staticmethod
def _getNodeName(node: CuraSceneNode, max_length: int = 30) -> str:
node_name = node.getName() if node else ""
truncated_node_name = node_name[:max_length]
return truncated_node_name
@staticmethod
def _getSingleSelectedNode() -> Optional[CuraSceneNode]:
if len(Selection.getAllSelectedObjects()) == 1:
selected_node = Selection.getSelectedObject(0)
return selected_node
return None
def _configureEvents(self) -> None:
Selection.selectionChanged.connect(self._onSelectionChanged)
self._global_stack = None
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
self._onGlobalStackChanged()
def _onGlobalStackChanged(self) -> None:
if self._global_stack:
self._global_stack.propertyChanged.disconnect(self._onSettingsChanged)
self._global_stack.containersChanged.disconnect(self._onSettingsChanged)
self._global_stack = Application.getInstance().getGlobalContainerStack()
if self._global_stack:
self._global_stack.propertyChanged.connect(self._onSettingsChanged)
self._global_stack.containersChanged.connect(self._onSettingsChanged)
def _onSettingsChanged(self, *args: Any) -> None:
self._settingsChanged.emit()
def _onSelectionChanged(self) -> None:
self._uiActionsOutdated.emit()