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has changed manually. With this we can differentiate when the layer changed automatically (during simulation) or manually (by user interaction). In case it was changed manually, the simulation will stop. Contributes to CURA-5725.
345 lines
12 KiB
QML
345 lines
12 KiB
QML
// Copyright (c) 2017 Ultimaker B.V.
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// Cura is released under the terms of the LGPLv3 or higher.
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import QtQuick 2.2
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import QtQuick.Controls 1.2
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import QtQuick.Layouts 1.1
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import QtQuick.Controls.Styles 1.1
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import UM 1.0 as UM
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import Cura 1.0 as Cura
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Item {
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id: sliderRoot
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// handle properties
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property real handleSize: 10
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property real handleRadius: handleSize / 2
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property real minimumRangeHandleSize: handleSize / 2
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property color upperHandleColor: "black"
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property color lowerHandleColor: "black"
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property color rangeHandleColor: "black"
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property color handleActiveColor: "white"
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property real handleLabelWidth: width
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property var activeHandle: upperHandle
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// track properties
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property real trackThickness: 4 // width of the slider track
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property real trackRadius: trackThickness / 2
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property color trackColor: "white"
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property real trackBorderWidth: 1 // width of the slider track border
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property color trackBorderColor: "black"
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// value properties
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property real maximumValue: 100
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property real minimumValue: 0
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property real minimumRange: 0 // minimum range allowed between min and max values
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property bool roundValues: true
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property real upperValue: maximumValue
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property real lowerValue: minimumValue
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property bool layersVisible: true
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property bool manuallyChanged: true // Indicates whether the value was changed manually or during simulation
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function getUpperValueFromSliderHandle() {
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return upperHandle.getValue()
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}
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function setUpperValue(value) {
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upperHandle.setValue(value)
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updateRangeHandle()
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}
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function getLowerValueFromSliderHandle() {
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return lowerHandle.getValue()
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}
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function setLowerValue(value) {
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lowerHandle.setValue(value)
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updateRangeHandle()
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}
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function updateRangeHandle() {
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rangeHandle.height = lowerHandle.y - (upperHandle.y + upperHandle.height)
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}
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// set the active handle to show only one label at a time
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function setActiveHandle(handle) {
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activeHandle = handle
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}
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function normalizeValue(value) {
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return Math.min(Math.max(value, sliderRoot.minimumValue), sliderRoot.maximumValue)
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}
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// slider track
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Rectangle {
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id: track
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width: sliderRoot.trackThickness
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height: sliderRoot.height - sliderRoot.handleSize
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radius: sliderRoot.trackRadius
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anchors.centerIn: sliderRoot
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color: sliderRoot.trackColor
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border.width: sliderRoot.trackBorderWidth
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border.color: sliderRoot.trackBorderColor
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visible: sliderRoot.layersVisible
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}
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// Range handle
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Item {
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id: rangeHandle
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y: upperHandle.y + upperHandle.height
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width: sliderRoot.handleSize
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height: sliderRoot.minimumRangeHandleSize
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anchors.horizontalCenter: sliderRoot.horizontalCenter
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visible: sliderRoot.layersVisible
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// set the new value when dragging
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function onHandleDragged() {
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sliderRoot.manuallyChanged = true
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upperHandle.y = y - upperHandle.height
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lowerHandle.y = y + height
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var upperValue = sliderRoot.getUpperValueFromSliderHandle()
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var lowerValue = sliderRoot.getLowerValueFromSliderHandle()
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// set both values after moving the handle position
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UM.SimulationView.setCurrentLayer(upperValue)
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UM.SimulationView.setMinimumLayer(lowerValue)
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}
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function setValue(value) {
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var range = sliderRoot.upperValue - sliderRoot.lowerValue
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value = Math.min(value, sliderRoot.maximumValue)
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value = Math.max(value, sliderRoot.minimumValue + range)
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UM.SimulationView.setCurrentLayer(value)
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UM.SimulationView.setMinimumLayer(value - range)
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}
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Rectangle {
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width: sliderRoot.trackThickness - 2 * sliderRoot.trackBorderWidth
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height: parent.height + sliderRoot.handleSize
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anchors.centerIn: parent
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color: sliderRoot.rangeHandleColor
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}
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MouseArea {
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anchors.fill: parent
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drag {
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target: parent
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axis: Drag.YAxis
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minimumY: upperHandle.height
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maximumY: sliderRoot.height - (rangeHandle.height + lowerHandle.height)
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}
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onPositionChanged: parent.onHandleDragged()
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onPressed: sliderRoot.setActiveHandle(rangeHandle)
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}
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SimulationSliderLabel {
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id: rangleHandleLabel
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height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
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x: parent.x - width - UM.Theme.getSize("default_margin").width
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anchors.verticalCenter: parent.verticalCenter
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target: Qt.point(sliderRoot.width, y + height / 2)
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visible: sliderRoot.activeHandle == parent
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// custom properties
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maximumValue: sliderRoot.maximumValue
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value: sliderRoot.upperValue
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busy: UM.SimulationView.busy
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setValue: rangeHandle.setValue // connect callback functions
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}
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}
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// Upper handle
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Rectangle {
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id: upperHandle
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y: sliderRoot.height - (sliderRoot.minimumRangeHandleSize + 2 * sliderRoot.handleSize)
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width: sliderRoot.handleSize
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height: sliderRoot.handleSize
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anchors.horizontalCenter: sliderRoot.horizontalCenter
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radius: sliderRoot.handleRadius
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color: upperHandleLabel.activeFocus ? sliderRoot.handleActiveColor : sliderRoot.upperHandleColor
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visible: sliderRoot.layersVisible
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function onHandleDragged() {
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sliderRoot.manuallyChanged = true
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// don't allow the lower handle to be heigher than the upper handle
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if (lowerHandle.y - (y + height) < sliderRoot.minimumRangeHandleSize) {
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lowerHandle.y = y + height + sliderRoot.minimumRangeHandleSize
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}
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// update the range handle
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sliderRoot.updateRangeHandle()
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// set the new value after moving the handle position
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UM.SimulationView.setCurrentLayer(getValue())
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}
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// get the upper value based on the slider position
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function getValue() {
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var result = y / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))
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result = sliderRoot.maximumValue + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumValue))
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result = sliderRoot.roundValues ? Math.round(result) : result
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return result
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}
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// set the slider position based on the upper value
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function setValue(value) {
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// Normalize values between range, since using arrow keys will create out-of-the-range values
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value = sliderRoot.normalizeValue(value)
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UM.SimulationView.setCurrentLayer(value)
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var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue)
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var newUpperYPosition = Math.round(diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)))
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y = newUpperYPosition
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// update the range handle
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sliderRoot.updateRangeHandle()
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}
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Keys.onUpPressed:
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{
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sliderRoot.manuallyChanged = true
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upperHandleLabel.setValue(upperHandleLabel.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
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}
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Keys.onDownPressed:
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{
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sliderRoot.manuallyChanged = true
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upperHandleLabel.setValue(upperHandleLabel.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
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}
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// dragging
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MouseArea {
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anchors.fill: parent
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drag {
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target: parent
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axis: Drag.YAxis
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minimumY: 0
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maximumY: sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)
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}
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onPositionChanged: parent.onHandleDragged()
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onPressed: {
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sliderRoot.setActiveHandle(upperHandle)
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upperHandleLabel.forceActiveFocus()
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}
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}
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SimulationSliderLabel {
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id: upperHandleLabel
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height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
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x: parent.x - width - UM.Theme.getSize("default_margin").width
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anchors.verticalCenter: parent.verticalCenter
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target: Qt.point(sliderRoot.width, y + height / 2)
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visible: sliderRoot.activeHandle == parent
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// custom properties
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maximumValue: sliderRoot.maximumValue
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value: sliderRoot.upperValue
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busy: UM.SimulationView.busy
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setValue: upperHandle.setValue // connect callback functions
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}
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}
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// Lower handle
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Rectangle {
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id: lowerHandle
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y: sliderRoot.height - sliderRoot.handleSize
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width: parent.handleSize
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height: parent.handleSize
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anchors.horizontalCenter: parent.horizontalCenter
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radius: sliderRoot.handleRadius
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color: lowerHandleLabel.activeFocus ? sliderRoot.handleActiveColor : sliderRoot.lowerHandleColor
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visible: sliderRoot.layersVisible
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function onHandleDragged() {
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sliderRoot.manuallyChanged = true
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// don't allow the upper handle to be lower than the lower handle
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if (y - (upperHandle.y + upperHandle.height) < sliderRoot.minimumRangeHandleSize) {
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upperHandle.y = y - (upperHandle.heigth + sliderRoot.minimumRangeHandleSize)
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}
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// update the range handle
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sliderRoot.updateRangeHandle()
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// set the new value after moving the handle position
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UM.SimulationView.setMinimumLayer(getValue())
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}
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// get the lower value from the current slider position
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function getValue() {
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var result = (y - (sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize));
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result = sliderRoot.maximumValue - sliderRoot.minimumRange + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumRange))
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result = sliderRoot.roundValues ? Math.round(result) : result
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return result
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}
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// set the slider position based on the lower value
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function setValue(value) {
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// Normalize values between range, since using arrow keys will create out-of-the-range values
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value = sliderRoot.normalizeValue(value)
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UM.SimulationView.setMinimumLayer(value)
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var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue)
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var newLowerYPosition = Math.round((sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) + diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)))
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y = newLowerYPosition
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// update the range handle
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sliderRoot.updateRangeHandle()
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}
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Keys.onUpPressed: lowerHandleLabel.setValue(lowerHandleLabel.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
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Keys.onDownPressed: lowerHandleLabel.setValue(lowerHandleLabel.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
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// dragging
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MouseArea {
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anchors.fill: parent
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drag {
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target: parent
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axis: Drag.YAxis
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minimumY: upperHandle.height + sliderRoot.minimumRangeHandleSize
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maximumY: sliderRoot.height - parent.height
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}
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onPositionChanged: parent.onHandleDragged()
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onPressed: {
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sliderRoot.setActiveHandle(lowerHandle)
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lowerHandleLabel.forceActiveFocus()
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}
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}
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SimulationSliderLabel {
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id: lowerHandleLabel
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height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
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x: parent.x - width - UM.Theme.getSize("default_margin").width
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anchors.verticalCenter: parent.verticalCenter
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target: Qt.point(sliderRoot.width, y + height / 2)
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visible: sliderRoot.activeHandle == parent
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// custom properties
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maximumValue: sliderRoot.maximumValue
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value: sliderRoot.lowerValue
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busy: UM.SimulationView.busy
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setValue: lowerHandle.setValue // connect callback functions
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}
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}
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}
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