Cura/plugins/3MFReader/ThreeMFReader.py
2015-08-11 14:59:39 +02:00

103 lines
4.8 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshData import MeshData
from UM.Logger import Logger
from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector
from UM.Scene.SceneNode import SceneNode
from UM.Scene.GroupDecorator import GroupDecorator
from UM.Math.Quaternion import Quaternion
import os
import struct
import math
from os import listdir
import untangle
import zipfile
class ThreeMFReader(MeshReader):
def __init__(self):
super(ThreeMFReader, self).__init__()
self._supported_extension = ".3mf"
def read(self, file_name):
result = None
extension = os.path.splitext(file_name)[1]
if extension.lower() == self._supported_extension:
result = SceneNode()
archive = zipfile.ZipFile(file_name, 'r')
#print(archive.read("3D/3dmodel.model"))
try:
root = untangle.parse(archive.read("3D/3dmodel.model").decode("utf-8"))
for object in root.model.resources.object:
mesh = MeshData()
node = SceneNode()
vertex_list = []
for vertex in object.mesh.vertices.vertex:
vertex_list.append([vertex['x'],vertex['y'],vertex['z']])
mesh.reserveFaceCount(len(object.mesh.triangles.triangle))
for triangle in object.mesh.triangles.triangle:
v1 = int(triangle["v1"])
v2 = int(triangle["v2"])
v3 = int(triangle["v3"])
mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
mesh.calculateNormals()
node.setMeshData(mesh)
node.setSelectable(True)
# Magical python comprehension; looks for the matching transformation
transformation = next((x for x in root.model.build.item if x["objectid"] == object["id"]), None)
splitted_transformation = transformation["transform"].split()
## Transformation is saved as:
## M00 M01 M02 0.0
## M10 M11 M12 0.0
## M20 M21 M22 0.0
## M30 M31 M32 1.0
## We switch the row & cols as that is how everyone else uses matrices!
temp_mat = Matrix()
temp_mat._data[0,0] = splitted_transformation[0]
temp_mat._data[1,0] = splitted_transformation[1]
temp_mat._data[2,0] = splitted_transformation[2]
temp_mat._data[0,1] = splitted_transformation[3]
temp_mat._data[1,1] = splitted_transformation[4]
temp_mat._data[2,1] = splitted_transformation[5]
temp_mat._data[0,2] = splitted_transformation[6]
temp_mat._data[1,2] = splitted_transformation[7]
temp_mat._data[2,2] = splitted_transformation[8]
temp_mat._data[0,3] = splitted_transformation[9]
temp_mat._data[1,3] = splitted_transformation[10]
temp_mat._data[2,3] = splitted_transformation[11]
node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
temp_quaternion = Quaternion()
temp_quaternion.setByMatrix(temp_mat)
node.setOrientation(temp_quaternion)
# Magical scale extraction
S2 = temp_mat.getTransposed().multiply(temp_mat)
scale_x = math.sqrt(S2.at(0,0))
scale_y = math.sqrt(S2.at(1,1))
scale_z = math.sqrt(S2.at(2,2))
node.setScale(Vector(scale_x,scale_y,scale_z))
# We use a different coordinate frame, so rotate.
rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
node.rotate(rotation)
result.addChild(node)
# If there is more then one object, group them.
if len(root.model.resources.object) > 1:
group_decorator = GroupDecorator()
result.addDecorator(group_decorator)
except Exception as e:
print("EXCEPTION: " ,e)
return result