Cura/cura/ObjectsModel.py
Diego Prado Gesto c839bc1759 Groups of objects are taken into account and are shown in the object
list instead of each model separatelly. Contributes to CURA-4525
2018-01-05 16:53:18 +01:00

61 lines
2.4 KiB
Python

from UM.Application import Application
from UM.Qt.ListModel import ListModel
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection
from UM.Preferences import Preferences
## Keep track of all objects in the project
class ObjectsModel(ListModel):
def __init__(self):
super().__init__()
Application.getInstance().getController().getScene().sceneChanged.connect(self._update)
Preferences.getInstance().preferenceChanged.connect(self._update)
self._build_plate_number = -1
def setActiveBuildPlate(self, nr):
self._build_plate_number = nr
self._update()
def _update(self, *args):
nodes = []
filter_current_build_plate = Preferences.getInstance().getValue("view/filter_current_build_plate")
active_build_plate_number = self._build_plate_number
group_nr = 1
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode):
continue
if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
continue
if node.getParent() and node.getParent().callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.callDecoration("isSliceable") and not node.callDecoration("isGroup"):
continue
node_build_plate_number = node.callDecoration("getBuildPlateNumber")
if filter_current_build_plate and node_build_plate_number != active_build_plate_number:
continue
if not node.callDecoration("isGroup"):
name = node.getName()
else:
name = "Group #" + str(group_nr)
group_nr += 1
nodes.append({
"name": name,
"isSelected": Selection.isSelected(node),
"isOutsideBuildArea": node.isOutsideBuildArea(),
"buildPlateNumber": node_build_plate_number,
"node": node
})
nodes = sorted(nodes, key=lambda n: n["name"])
self.setItems(nodes)
self.itemsChanged.emit()
@staticmethod
def createObjectsModel():
return ObjectsModel()