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Somewhere between the xray.shader and the xray_composite.shader the colors are stored as unsigned int. Since we want to count the integer number of faces behind a pixel in the red channel, we simply use a color with an r value of 1/255. |
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| .. | ||
| camera_distance.shader | ||
| grid.shader | ||
| overhang.shader | ||
| striped.shader | ||
| transparent_object.shader | ||
| xray.shader | ||