Cura/resources/shaders/xray.shader
Tim Kuipers b51b699715 fix old xray view
I don't understand why it only seems to work if I define u_color via [default]
andd why it doesn't work when I set it inside the shader itself.
2020-02-27 18:17:07 +01:00

56 lines
1,010 B
GLSL

[shaders]
vertex =
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
attribute highp vec4 a_vertex;
void main()
{
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
}
fragment =
uniform vec4 u_color;
void main()
{
gl_FragColor = u_color;
}
vertex41core =
#version 410
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
in highp vec4 a_vertex;
void main()
{
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
}
fragment41core =
#version 410
uniform vec4 u_color;
out vec4 frag_color;
void main()
{
frag_color = u_color;
}
[defaults]
u_color = [0.02, 0.02, 0.02, 1.0]
[bindings]
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix
[attributes]
a_vertex = vertex