Cura/plugins/3MFReader/WorkspaceDialog.py
Jaime van Kessel b175e6876f Added material conflict option
This is still desabled by default due to some architecture issues (so this is temporarily left as it is)

CURA-1263
2016-11-16 14:45:34 +01:00

126 lines
4.4 KiB
Python

from PyQt5.QtCore import Qt, QUrl, pyqtSignal, pyqtSlot, QObject, pyqtProperty
from PyQt5.QtQml import QQmlComponent, QQmlContext
from UM.PluginRegistry import PluginRegistry
from UM.Application import Application
from UM.Logger import Logger
import os
import threading
class WorkspaceDialog(QObject):
showDialogSignal = pyqtSignal()
def __init__(self, parent = None):
super().__init__(parent)
self._component = None
self._context = None
self._view = None
self._qml_url = "WorkspaceDialog.qml"
self._lock = threading.Lock()
self._default_strategy = "override"
self._result = {"machine": self._default_strategy,
"quality_changes": self._default_strategy,
"material": self._default_strategy}
self._visible = False
self.showDialogSignal.connect(self.__show)
self._has_quality_changes_conflict = False
self._has_machine_conflict = False
self._has_material_conflict = False
machineConflictChanged = pyqtSignal()
qualityChangesConflictChanged = pyqtSignal()
materialConflictChanged = pyqtSignal()
@pyqtProperty(bool, notify = machineConflictChanged)
def machineConflict(self):
return self._has_machine_conflict
@pyqtProperty(bool, notify=qualityChangesConflictChanged)
def qualityChangesConflict(self):
return self._has_quality_changes_conflict
@pyqtProperty(bool, notify=materialConflictChanged)
def materialConflict(self):
return self._has_material_conflict
@pyqtSlot(str, str)
def setResolveStrategy(self, key, strategy):
if key in self._result:
self._result[key] = strategy
def setMaterialConflict(self, material_conflict):
self._has_material_conflict = material_conflict
self.materialConflictChanged.emit()
def setMachineConflict(self, machine_conflict):
self._has_machine_conflict = machine_conflict
self.machineConflictChanged.emit()
def setQualityChangesConflict(self, quality_changes_conflict):
self._has_quality_changes_conflict = quality_changes_conflict
self.qualityChangesConflictChanged.emit()
def getResult(self):
if "machine" in self._result and not self._has_machine_conflict:
self._result["machine"] = None
if "quality_changes" in self._result and not self._has_quality_changes_conflict:
self._result["quality_changes"] = None
if "material" in self._result and not self._has_material_conflict:
self._result["material"] = None
return self._result
def _createViewFromQML(self):
path = QUrl.fromLocalFile(os.path.join(PluginRegistry.getInstance().getPluginPath("3MFReader"), self._qml_url))
self._component = QQmlComponent(Application.getInstance()._engine, path)
self._context = QQmlContext(Application.getInstance()._engine.rootContext())
self._context.setContextProperty("manager", self)
self._view = self._component.create(self._context)
if self._view is None:
Logger.log("c", "QQmlComponent status %s", self._component.status())
Logger.log("c", "QQmlComponent error string %s", self._component.errorString())
def show(self):
# Emit signal so the right thread actually shows the view.
self._lock.acquire()
# Reset the result
self._result = {"machine": self._default_strategy,
"quality_changes": self._default_strategy,
"material": self._default_strategy}
self._visible = True
self.showDialogSignal.emit()
@pyqtSlot()
## Used to notify the dialog so the lock can be released.
def notifyClosed(self):
if self._result is None:
self._result = {}
self._lock.release()
def hide(self):
self._visible = False
self._lock.release()
self._view.hide()
@pyqtSlot()
def onOkButtonClicked(self):
self._view.hide()
self.hide()
@pyqtSlot()
def onCancelButtonClicked(self):
self._view.hide()
self.hide()
self._result = {}
## Block thread until the dialog is closed.
def waitForClose(self):
if self._visible:
self._lock.acquire()
self._lock.release()
def __show(self):
if self._view is None:
self._createViewFromQML()
if self._view:
self._view.show()