Cura/plugins/GCODEReader/GCODEReader.py
2016-12-23 15:53:15 -05:00

281 lines
9.9 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Copyright (c) 2013 David Braam
# Uranium is released under the terms of the AGPLv3 or higher.
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Mesh.MeshData import MeshData
import os
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Math.Vector import Vector
from UM.Math.Color import Color
from UM.Math.AxisAlignedBox import AxisAlignedBox
from UM.Application import Application
from UM.Preferences import Preferences
from cura import LayerDataBuilder
from cura import LayerDataDecorator
from cura import LayerPolygon
import numpy
from UM.Job import Job
class GCODEReader(MeshReader):
def __init__(self):
super(GCODEReader, self).__init__()
self._supported_extensions = [".gcode", ".g"]
def getInt(self, line, code):
n = line.find(code) + 1
if n < 1:
return None
m = line.find(' ', n)
# m2 = line.find(';', n)
# if m < 0:
# m = m2
try:
if m < 0:
return int(line[n:])
return int(line[n:m])
except:
return None
def getFloat(self, line, code):
n = line.find(code) + 1
if n < 1:
return None
m = line.find(' ', n)
# m2 = line.find(';', n)
# if m < 0:
# m = m2
try:
if m < 0:
return float(line[n:])
return float(line[n:m])
except:
return None
def parent_changed(self, node):
if node.getParent() is None:
scene = Application.getInstance().getController().getScene()
def findAny():
for node1 in DepthFirstIterator(scene.getRoot()):
if hasattr(node1, "gcode") and getattr(node1, "gcode") is True:
return True
return False
backend = Application.getInstance().getBackend()
if not findAny():
backend._pauseSlicing = False
Application.getInstance().setHideSettings(False)
Application.getInstance().getPrintInformation()._pre_sliced = False
else:
backend._pauseSlicing = True
backend.backendStateChange.emit(3)
Application.getInstance().getPrintInformation()._pre_sliced = True
Application.getInstance().setHideSettings(True)
def read(self, file_name):
scene_node = None
extension = os.path.splitext(file_name)[1]
if extension.lower() in self._supported_extensions:
# for node in DepthFirstIterator(scene.getRoot()):
# if node.callDecoration("getLayerData"):
# node.getParent().removeChild(node)
Application.getInstance().deleteAll()
scene_node = SceneNode()
# mesh_builder = MeshBuilder()
# mesh_builder.setFileName(file_name)
#
# mesh_builder.addCube(
# width=5,
# height=5,
# depth=5,
# center=Vector(0, 2.5, 0)
# )
#
# scene_node.setMeshData(mesh_builder.build())
def getBoundingBox():
return AxisAlignedBox(minimum=Vector(0, 0, 0), maximum=Vector(10, 10, 10))
scene_node.getBoundingBox = getBoundingBox
scene_node.gcode = True
backend = Application.getInstance().getBackend()
backend._pauseSlicing = True
backend.close()
backend.backendStateChange.emit(1)
glist = getattr(Application.getInstance().getController().getScene(), "gcode_list")
glist.clear()
file = open(file_name, "r")
layer_data = LayerDataBuilder.LayerDataBuilder()
current_extruder = 1
current_path = []
current_x = 0
current_y = 0
current_z = 0
current_e = 0
layers = []
for line in file:
glist.append(line)
if len(line) == 0:
continue
if line[0] == ";":
continue
G = self.getInt(line, "G")
if G is not None:
if G == 0 or G == 1:
z = self.getFloat(line, "Z")
if z is not None and z not in layers and z >= 0:
layers.append(z)
layers.sort()
file.seek(0)
for layer in layers:
layer_id = layers.index(layer)
layer_data.addLayer(layer_id)
layer_data.setLayerHeight(layer_id, layer)
layer_data.setLayerThickness(layer_id, 0.25)
def CreatePolygon():
try:
this_layer = layer_data.getLayer(layers.index(current_path[0][1]))
except ValueError:
current_path.clear()
return
count = len(current_path)
line_types = numpy.empty((count-1, 1), numpy.int32)
line_types[:, 0] = 1
line_widths = numpy.empty((count-1, 1), numpy.int32)
line_widths[:, 0] = 0.5
points = numpy.empty((count, 3), numpy.float32)
i = 0
for point in current_path:
points[i, 0] = point[0]
points[i, 1] = point[1]
points[i, 2] = point[2]
if i > 0:
line_types[i-1] = point[3]
i += 1
this_poly = LayerPolygon.LayerPolygon(layer_data, current_extruder, line_types, points, line_widths)
this_poly.buildCache()
this_layer.polygons.append(this_poly)
current_path.clear()
for line in file:
if len(line) == 0:
continue
if line[0] == ";":
continue
G = self.getInt(line, "G")
if G is not None:
if G == 0 or G == 1:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
z = self.getFloat(line, "Z")
e = self.getFloat(line, "E")
z_changed = False
if x is not None:
current_x = x
if y is not None:
current_y = y
if z is not None:
if not current_z == z:
z_changed = True
current_z = z
if e is not None:
if e > current_e:
current_path.append([current_x, current_z, -current_y, 1])
else:
current_path.append([current_x, current_z, -current_y, 0])
current_e = e
else:
# if G == 0:
# current_path.append([current_x, current_z, -current_y, 6])
# else:
current_path.append([current_x, current_z, -current_y, 0])
if z_changed:
if len(current_path) > 1:
CreatePolygon()
else:
current_path.clear()
elif G == 28:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
if x is not None:
current_x = x
if y is not None:
current_y = y
current_z = 0
elif G == 92:
x = self.getFloat(line, "X")
y = self.getFloat(line, "Y")
z = self.getFloat(line, "Z")
if x is not None:
current_x += x
if y is not None:
current_y += y
if z is not None:
current_z += z
if len(current_path) > 1:
CreatePolygon()
layer_mesh = layer_data.build()
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_mesh)
scene_node.addDecorator(decorator)
Application.getInstance().getPrintInformation()._pre_sliced = True
scene_node.parentChanged.connect(self.parent_changed)
scene_node_parent = Application.getInstance().getBuildVolume()
scene_node.setParent(scene_node_parent)
settings = Application.getInstance().getGlobalContainerStack()
machine_width = settings.getProperty("machine_width", "value")
machine_depth = settings.getProperty("machine_depth", "value")
scene_node.setPosition(Vector(-machine_width / 2, 0, machine_depth / 2))
# mesh_builder = MeshBuilder()
# mesh_builder.setFileName(file_name)
#
# mesh_builder.addCube(10, 10, 10, Vector(0, -5, 0))
# scene_node.setMeshData(mesh_builder.build())
# scene_node.setMeshData(MeshData(file_name=file_name))
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
view.resetLayerData()
view.setLayer(999999)
view.calculateMaxLayers()
# scene_node.setEnabled(False)
#scene_node.setSelectable(False)
return scene_node