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![]() The renderer isn't active when the view is activated. As such, no opengl context *ever* exists. In some cases this might cause it to get stuck in an indefinate loop. The comments around it are explaining a situation that can't occur. The activateView event of SolidView isn't triggered when switching to another view... |
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.. | ||
__init__.py | ||
plugin.json | ||
SolidView.py | ||
xray_overlay.shader |