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![]() Instead of re-uploading the mesh each time the range changes, handle the range in the shaders with the new draw-range parameters. This does however, mean the range has to be in vertices, not in elements. This necessitates some changes to the simulation-view, and some added bits deeper in the base code. Mainly, since each time the type of a line changes, there is an extra vertex, there needs to be a type-change count available to get from 'paths' to range indices. |
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.. | ||
resources | ||
__init__.py | ||
layers.shader | ||
layers3d.shader | ||
layers3d_shadow.shader | ||
layers_shadow.shader | ||
LayerSlider.qml | ||
NozzleNode.py | ||
PathSlider.qml | ||
plugin.json | ||
SimulationPass.py | ||
SimulationSliderLabel.qml | ||
SimulationView.py | ||
simulationview_composite.shader | ||
SimulationViewMainComponent.qml | ||
SimulationViewMenuComponent.qml | ||
SimulationViewProxy.py |