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This adds machine_head_with_fans_polygon and gantry height as well as support for neptune 2D
40 lines
No EOL
1.5 KiB
INI
40 lines
No EOL
1.5 KiB
INI
[general]
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version = 4
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name = Draft
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definition = elegoo_neptune_2D
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[metadata]
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setting_version = 17
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type = quality
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quality_type = draft
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weight = -2
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global_quality = True
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[values]
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acceleration_enabled = True
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jerk_enabled = True
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layer_height = 0.28
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layer_height_0 = 0.28
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bottom_layers = =999999 if infill_sparse_density == 100 else math.ceil(round(bottom_thickness / resolveOrValue('layer_height'), 4))
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coasting_enable = False
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infill_line_distance = =0 if infill_sparse_density == 0 else (infill_line_width * 100) / infill_sparse_density * (2 if infill_pattern == 'grid' else (3 if infill_pattern == 'triangles' or infill_pattern == 'trihexagon' or infill_pattern == 'cubic' or infill_pattern == 'cubicsubdiv' else (2 if infill_pattern == 'tetrahedral' or infill_pattern == 'quarter_cubic' else (1 if infill_pattern == 'cross' or infill_pattern == 'cross_3d' else 1))))
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infill_pattern = grid
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infill_sparse_density = 10.0
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material_flow_layer_0 = 95
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retraction_amount = 6
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roofing_layer_count = 1
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skin_overlap = 15.0
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skirt_brim_speed = 25.0
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speed_layer_0 = 30.0
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speed_print = 60.0
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speed_travel_layer_0 = 125.0
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speed_wall_x = 50.0
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top_bottom_thickness = =layer_height_0+layer_height*3
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top_layers = =0 if infill_sparse_density == 100 else math.ceil(round(top_thickness / resolveOrValue('layer_height'), 4))
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travel_compensate_overlapping_walls_0_enabled = True
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wall_0_material_flow = 95
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wall_0_wipe_dist = 0.4
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wall_thickness = 1.2
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z_seam_corner = z_seam_corner_weighted
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z_seam_type = sharpest_corner |