Cura/cura/Scene
Ghostkeeper af03bc8f24
Adjust collision area based on shrinkage compensation ratio
So now if the model is grown due to shrinkage compensation, its collision area will also grow. This prevents objects adjacent to each other from hitting each other.

Contributes to issue CURA-7118.
2020-09-02 00:51:58 +02:00
..
__init__.py Move all decorators in the scene subfolder 2018-01-03 15:09:19 +01:00
BlockSlicingDecorator.py Fix bunch of issues found by pylint 2020-01-10 16:37:46 +01:00
BuildPlateDecorator.py Convert remaining doxygen to rst 2020-05-28 17:13:44 +02:00
ConvexHullDecorator.py Adjust collision area based on shrinkage compensation ratio 2020-09-02 00:51:58 +02:00
ConvexHullNode.py Remove normals for ConvexHullNode 2020-06-30 13:22:45 +02:00
CuraSceneController.py Merge branch 'master' into feature_support_meshes_present 2020-06-04 10:27:11 +02:00
CuraSceneNode.py Don't copy transformations if it's not needed 2020-06-23 16:24:34 +02:00
GCodeListDecorator.py Fix bunch of issues found by pylint 2020-01-10 16:37:46 +01:00
SliceableObjectDecorator.py Remove trailing whitespace from Python files 2020-05-29 14:30:33 +02:00
ZOffsetDecorator.py Convert remaining doxygen to rst 2020-05-28 17:13:44 +02:00