Cura/resources/shaders/grid.shader
Ghostkeeper 484740f2ff
Remove grid pattern
It'll be replaced by grid lines instead of grid surfaces.

Contributes to issue CURA-4150.
2017-08-16 13:26:17 +02:00

59 lines
1.1 KiB
GLSL

[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
attribute lowp vec2 a_uvs;
varying lowp vec2 v_uvs;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_uvs = a_uvs;
}
fragment =
uniform lowp vec4 u_buildplateColor;
varying lowp vec2 v_uvs;
void main()
{
gl_FragColor = u_buildplateColor;
}
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
in highp vec4 a_vertex;
in lowp vec2 a_uvs;
out lowp vec2 v_uvs;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_uvs = a_uvs;
}
fragment41core =
#version 410
uniform lowp vec4 u_buildplateColor;
in lowp vec2 v_uvs;
out vec4 frag_color;
void main()
{
gl_FragColor = u_buildplateColor;
}
[defaults]
u_buildplateColor = [0.96, 0.96, 0.96, 1.0]
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
[attributes]
a_vertex = vertex
a_uvs = uv0