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![]() Otherwise it should theoretically default to int, which is wrong. However with some graphics drivers it just seems to result in a failure to compile and concluding with a crash and crescendo. Fixes #9692. |
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camera_distance.shader | ||
grid.shader | ||
overhang.shader | ||
striped.shader | ||
transparent_object.shader | ||
xray.shader | ||
xray_composite.shader |