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![]() It's now documented and written down in human terms. Since it doesn't involve encoding contours as 0-width paths any more, the rendering should also be a bit faster. Contributes to issue CURA-8107. |
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.. | ||
bundled_packages | ||
definitions | ||
extruders | ||
i18n | ||
images | ||
intent | ||
meshes | ||
qml | ||
quality | ||
setting_visibility | ||
shaders | ||
texts | ||
themes | ||
variants | ||
public_key.pem |