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![]() CURA-4182 The canvas approach has a drawback on the UI update: when a printcore or a material is changed, calling requestPaint() to the canvas doesn't trigger an immediate update. The solution is to have a built-in Timer in the Canvas and to use that to update. Somehow this just works. The problem with this approach is that the Timer constantly updates the canvas which eats a lot of CPU power. To solve this, I changed the timer to be a one-time timer and it will be started when there is a material/print core update. |
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