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Should be able to paint pixels now if the tools is active, and the model loaded is with UV-coords (that rules out our current impl. of 3MF at the moment -- use OBJ instead), and you position the model outside of the build-plate so the paint-shadr that is temporarily replacing the 'disabled' one is showing. Will need a lot of extra features and optimizations still! part of CURA-12543 |
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| .. | ||
| __init__.py | ||
| PaintTool.py | ||
| PaintTool.qml | ||
| plugin.json | ||