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textureSize() is not available in opengl 2.1, so we calculate the xray error image scale outside the shader (which is also a theoretical performance improvement because now the scale does not get computed over and over for each pixel) |
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| .. | ||
| camera_distance.shader | ||
| grid.shader | ||
| overhang.shader | ||
| striped.shader | ||
| transparent_object.shader | ||
| xray.shader | ||
| xray_composite.shader | ||