# Copyright (c) 2018 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from UM.Math.Vector import Vector from UM.Tool import Tool from PyQt5.QtCore import Qt, QUrl from UM.Application import Application from UM.Event import Event, MouseEvent from UM.Mesh.MeshBuilder import MeshBuilder from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation from UM.Settings.SettingInstance import SettingInstance from cura.Scene.CuraSceneNode import CuraSceneNode from cura.Scene.SliceableObjectDecorator import SliceableObjectDecorator from cura.Scene.BuildPlateDecorator import BuildPlateDecorator from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator from cura.DepthPass import DepthPass import os import os.path class SupportEraser(Tool): def __init__(self): super().__init__() self._shortcut_key = Qt.Key_G self._controller = Application.getInstance().getController() def event(self, event): super().event(event) if event.type == Event.MousePressEvent and self._controller.getToolsEnabled(): active_camera = self._controller.getScene().getActiveCamera() # Create depth pass for picking depth_pass = DepthPass(active_camera.getViewportWidth(), active_camera.getViewportHeight()) depth_pass.render() picked_position = depth_pass.getPickedPosition(event.x, event.y) # Add the anto_overhang_mesh cube: self._createEraserMesh(picked_position) def _createEraserMesh(self, position: Vector): node = CuraSceneNode() node.setName("Eraser") node.setSelectable(True) mesh = MeshBuilder() mesh.addCube(10,10,10) node.setMeshData(mesh.build()) node.setPosition(position) active_build_plate = Application.getInstance().getMultiBuildPlateModel().activeBuildPlate node.addDecorator(SettingOverrideDecorator()) node.addDecorator(BuildPlateDecorator(active_build_plate)) node.addDecorator(SliceableObjectDecorator()) stack = node.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway. if not stack: node.addDecorator(SettingOverrideDecorator()) stack = node.callDecoration("getStack") settings = stack.getTop() if not (settings.getInstance("anti_overhang_mesh") and settings.getProperty("anti_overhang_mesh", "value")): definition = stack.getSettingDefinition("anti_overhang_mesh") new_instance = SettingInstance(definition, settings) new_instance.setProperty("value", True) new_instance.resetState() # Ensure that the state is not seen as a user state. settings.addInstance(new_instance) scene = self._controller.getScene() op = AddSceneNodeOperation(node, scene.getRoot()) op.push() Application.getInstance().getController().getScene().sceneChanged.emit(node)