# Copyright (c) 2015 Ultimaker B.V. # Copyright (c) 2013 David Braam # Uranium is released under the terms of the AGPLv3 or higher. from UM.Mesh.MeshReader import MeshReader from UM.Mesh.MeshBuilder import MeshBuilder import os from UM.Scene.SceneNode import SceneNode from UM.Math.Vector import Vector from UM.Math.AxisAlignedBox import AxisAlignedBox from UM.Application import Application from cura import LayerDataBuilder from cura import LayerDataDecorator from cura import LayerPolygon import numpy from UM.Job import Job class GCODEReader(MeshReader): def __init__(self): super(GCODEReader, self).__init__() self._supported_extensions = [".gcode", ".g"] def getInt(self, line, code): n = line.find(code) + 1 if n < 1: return None m = line.find(' ', n) # m2 = line.find(';', n) # if m < 0: # m = m2 try: if m < 0: return int(line[n:]) return int(line[n:m]) except: return None def getFloat(self, line, code): n = line.find(code) + 1 if n < 1: return None m = line.find(' ', n) # m2 = line.find(';', n) # if m < 0: # m = m2 try: if m < 0: return float(line[n:]) return float(line[n:m]) except: return None def read(self, file_name): scene_node = None extension = os.path.splitext(file_name)[1] if extension.lower() in self._supported_extensions: scene_node = SceneNode() # mesh_builder = MeshBuilder() # mesh_builder.setFileName(file_name) # # mesh_builder.addCube( # width=5, # height=5, # depth=5, # center=Vector(0, 2.5, 0) # ) # # scene_node.setMeshData(mesh_builder.build()) # scene_node.getBoundingBox = getBoundingBox scene_node.gcode = True backend = Application.getInstance().getBackend() backend._pauseSlicing = True backend.backendStateChange.emit(0) file = open(file_name, "r") layer_data = LayerDataBuilder.LayerDataBuilder() layer_id = 0 layer_data.addLayer(layer_id) this_layer = layer_data.getLayer(layer_id) layer_data.setLayerHeight(layer_id, 0) layer_data.setLayerThickness(layer_id, 0.1) current_extruder = 1 current_path = [] current_x = 0 current_y = 0 current_z = 0 current_e = 0 def CreatePolygon(): count = len(current_path) line_types = numpy.empty((count-1, 1), numpy.int32) line_types[:, 0] = 1 line_widths = numpy.empty((count-1, 1), numpy.int32) line_widths[:, 0] = 1 points = numpy.empty((count, 3), numpy.float32) i = 0 for point in current_path: points[i, 0] = point[0] points[i, 1] = point[1] points[i, 2] = point[2] i += 1 this_poly = LayerPolygon.LayerPolygon(layer_data, current_extruder, line_types, points, line_widths) this_poly.buildCache() this_layer.polygons.append(this_poly) current_path.clear() # current_path.append([0, 0, 0]) # current_path.append([10, 10, 10]) # while file.readable(): for line in file: if len(line) == 0: continue if line[0] == ";": continue G = self.getInt(line, "G") if G is not None: if G == 0 or G == 1: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") z = self.getFloat(line, "Z") e = self.getFloat(line, "E") if x is not None: current_x = x if y is not None: current_y = y if z is not None: current_z = z if e is not None: if e > current_e: current_path.append([current_x, current_z, -current_y]) else: if len(current_path) > 1: CreatePolygon() else: current_path.clear() current_e = e else: if len(current_path) > 1: CreatePolygon() elif G == 1: current_path.clear() elif G == 28: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") if x is not None: current_x = x if y is not None: current_y = y current_z = 0 elif G == 92: x = self.getFloat(line, "X") y = self.getFloat(line, "Y") z = self.getFloat(line, "Z") if x is not None: current_x += x if y is not None: current_y += y if z is not None: current_z += z if len(current_path) > 1: CreatePolygon() layer_mesh = layer_data.build() decorator = LayerDataDecorator.LayerDataDecorator() decorator.setLayerData(layer_mesh) scene_node.addDecorator(decorator) scene_node_parent = Application.getInstance().getBuildVolume() scene_node.setParent(scene_node_parent) mesh_builder = MeshBuilder() mesh_builder.setFileName(file_name) mesh_builder.addCube(10, 10, 10, Vector(0, -5, 0)) scene_node.setMeshData(mesh_builder.build()) settings = Application.getInstance().getGlobalContainerStack() machine_width = settings.getProperty("machine_width", "value") machine_depth = settings.getProperty("machine_depth", "value") scene_node.setPosition(Vector(-machine_width/2, 0, machine_depth/2)) view = Application.getInstance().getController().getActiveView() if view.getPluginId() == "LayerView": view.resetLayerData() scene_node.setEnabled(False) #scene_node.setSelectable(False) return scene_node