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Fix Layer view
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e74d300fb3
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2 changed files with 51 additions and 50 deletions
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@ -140,26 +140,7 @@ class Layer():
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if polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType:
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points[:,1] += 0.01
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# Calculate normals for the entire polygon using numpy.
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normals = numpy.copy(points)
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normals[:,1] = 0.0 # We are only interested in 2D normals
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# Calculate the edges between points.
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# The call to numpy.roll shifts the entire array by one so that
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# we end up subtracting each next point from the current, wrapping
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# around. This gives us the edges from the next point to the current
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# point.
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normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
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# Calculate the length of each edge using standard Pythagoras
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lengths = numpy.sqrt(normals[:,0] ** 2 + normals[:,2] ** 2)
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# The normal of a 2D vector is equal to its x and y coordinates swapped
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# and then x inverted. This code does that.
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normals[:,[0, 2]] = normals[:,[2, 0]]
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normals[:,0] *= -1
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# Normalize the normals.
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normals[:,0] /= lengths
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normals[:,2] /= lengths
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normals = polygon.getNormals()
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# Scale all by the line width of the polygon so we can easily offset.
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normals *= (polygon.lineWidth / 2)
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@ -199,16 +180,33 @@ class Polygon():
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self._data = data
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self._line_width = line_width / 1000
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if type == self.Inset0Type:
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self._color = Color(1.0, 0.0, 0.0, 1.0)
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elif self._type == self.InsetXType:
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self._color = Color(0.0, 1.0, 0.0, 1.0)
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elif self._type == self.SkinType:
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self._color = Color(1.0, 1.0, 0.0, 1.0)
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elif self._type == self.SupportType:
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self._color = Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.SkirtType:
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self._color = Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.InfillType:
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self._color = Color(1.0, 0.74, 0.0, 1.0)
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elif self._type == self.SupportInfillType:
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self._color = Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.MoveCombingType:
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self._color = Color(0.0, 0.0, 1.0, 1.0)
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elif self._type == self.MoveRetractionType:
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self._color = Color(0.5, 0.5, 1.0, 1.0)
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else:
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self._color = Color(1.0, 1.0, 1.0, 1.0)
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def build(self, offset, vertices, colors, indices):
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self._begin = offset
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self._end = self._begin + len(self._data) - 1
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color = self.getColor()
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color.setValues(color.r * 0.5, color.g * 0.5, color.b * 0.5, color.a)
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color = numpy.array([color.r, color.g, color.b, color.a], numpy.float32)
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vertices[self._begin:self._end + 1, :] = self._data[:, :]
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colors[self._begin:self._end + 1, :] = color
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colors[self._begin:self._end + 1, :] = numpy.array([self._color.r * 0.5, self._color.g * 0.5, self._color.b * 0.5, self._color.a], numpy.float32)
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for i in range(self._begin, self._end):
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indices[i, 0] = i
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@ -218,26 +216,7 @@ class Polygon():
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indices[self._end, 1] = self._begin
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def getColor(self):
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if self._type == self.Inset0Type:
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return Color(1.0, 0.0, 0.0, 1.0)
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elif self._type == self.InsetXType:
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return Color(0.0, 1.0, 0.0, 1.0)
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elif self._type == self.SkinType:
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return Color(1.0, 1.0, 0.0, 1.0)
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elif self._type == self.SupportType:
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return Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.SkirtType:
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return Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.InfillType:
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return Color(1.0, 0.74, 0.0, 1.0)
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elif self._type == self.SupportInfillType:
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return Color(0.0, 1.0, 1.0, 1.0)
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elif self._type == self.MoveCombingType:
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return Color(0.0, 0.0, 1.0, 1.0)
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elif self._type == self.MoveRetractionType:
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return Color(0.5, 0.5, 1.0, 1.0)
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else:
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return Color(1.0, 1.0, 1.0, 1.0)
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return self._color
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def vertexCount(self):
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return len(self._data)
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@ -257,3 +236,27 @@ class Polygon():
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@property
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def lineWidth(self):
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return self._line_width
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# Calculate normals for the entire polygon using numpy.
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def getNormals(self):
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normals = numpy.copy(self._data)
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normals[:,1] = 0.0 # We are only interested in 2D normals
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# Calculate the edges between points.
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# The call to numpy.roll shifts the entire array by one so that
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# we end up subtracting each next point from the current, wrapping
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# around. This gives us the edges from the next point to the current
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# point.
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normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
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# Calculate the length of each edge using standard Pythagoras
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lengths = numpy.sqrt(normals[:,0] ** 2 + normals[:,2] ** 2)
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# The normal of a 2D vector is equal to its x and y coordinates swapped
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# and then x inverted. This code does that.
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normals[:,[0, 2]] = normals[:,[2, 0]]
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normals[:,0] *= -1
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# Normalize the normals.
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normals[:,0] /= lengths
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normals[:,2] /= lengths
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return normals
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@ -67,14 +67,14 @@ class ProcessSlicedObjectListJob(Job):
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continue
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for l in range(object.repeatedMessageCount("layers")):
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layer = object.getRepeatedMessage("layers", i)
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layer = object.getRepeatedMessage("layers", l)
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layer_data.addLayer(layer.id)
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layer_data.setLayerHeight(layer.id, layer.height)
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layer_data.setLayerThickness(layer.id, layer.thickness)
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for p in range(layer.repeatedMessageCount("polygons")):
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polygon = layer.getRepeatedMessage("polygons", i)
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polygon = layer.getRepeatedMessage("polygons", p)
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points = numpy.fromstring(polygon.points, dtype="i8") # Convert bytearray to numpy array
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points = points.reshape((-1,2)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
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@ -88,8 +88,6 @@ class ProcessSlicedObjectListJob(Job):
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layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
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Job.yieldThread()
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current_layer += 1
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progress = (current_layer / layer_count) * 100
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# TODO: Rebuild the layer data mesh once the layer has been processed.
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