show xray errors in solid view

This commit is contained in:
Tim Kuipers 2019-10-21 17:34:23 +02:00
parent b3761c454b
commit fc4c66b62a
6 changed files with 295 additions and 4 deletions

View file

@ -0,0 +1,50 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
}
fragment =
uniform lowp vec4 u_xray_error;
void main()
{
gl_FragColor = u_xray_error;
}
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
in highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
}
fragment41core =
#version 410
uniform lowp vec4 u_xray_error;
out vec4 frag_color;
void main()
{
frag_color = u_xray_error;
}
[defaults]
u_xray_error = [1.0, 1.0, 1.0, 1.0]
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
[attributes]
a_vertex = vertex