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Added layer view options
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1217281727
commit
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9 changed files with 143 additions and 90 deletions
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@ -8,50 +8,16 @@ vertex =
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attribute highp vec4 a_normal;
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attribute highp vec2 a_uvs;
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varying highp vec3 v_vertex;
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varying highp vec3 v_normal;
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varying highp vec3 f_vertex;
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varying highp vec3 f_normal;
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void main()
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{
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vec4 world_space_vert = u_modelMatrix * a_vertex;
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gl_Position = u_viewProjectionMatrix * world_space_vert;
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v_vertex = world_space_vert.xyz;
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v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
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}
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geometry =
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#version 410
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 6) out;
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in vec3 v_normal[];
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in vec3 v_vertex[];
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out vec3 f_normal;
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out vec3 f_vertex;
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void main()
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{
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int i;
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for(i = 0; i < 3; i++)
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{
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f_normal = v_normal[i];
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f_vertex = v_vertex[i];
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gl_Position = gl_in[i].gl_Position + vec4(-50, 0.0, 0.0, 0.0);
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EmitVertex();
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}
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EndPrimitive();
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for(i = 0; i < 3; i++)
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{
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f_normal = v_normal[i];
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f_vertex = v_vertex[i];
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gl_Position = gl_in[i].gl_Position + vec4(50, 0.0, 0.0, 0.0);
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EmitVertex();
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}
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EndPrimitive();
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f_vertex = world_space_vert.xyz;
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f_normal = (u_normalMatrix * normalize(a_normal)).xyz;
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}
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fragment =
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