Change colour to color for consistency

This commit is contained in:
fieldOfView 2016-08-09 09:56:23 +02:00
parent 20d2cd56a0
commit f817d30abc
6 changed files with 16 additions and 16 deletions

View file

@ -20,7 +20,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
NameRole = Qt.UserRole + 2
## Colour of the material loaded in the extruder.
ColourRole = Qt.UserRole + 3
ColorRole = Qt.UserRole + 3
## Index of the extruder, which is also the value of the setting itself.
#
@ -31,7 +31,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
## List of colours to display if there is no material or the material has no known
# colour.
defaultColours = ["#ffc924", "#86ec21", "#22eeee", "#245bff", "#9124ff", "#ff24c8"]
defaultColors = ["#ffc924", "#86ec21", "#22eeee", "#245bff", "#9124ff", "#ff24c8"]
## Initialises the extruders model, defining the roles and listening for
# changes in the data.
@ -42,7 +42,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
self.addRoleName(self.IdRole, "id")
self.addRoleName(self.NameRole, "name")
self.addRoleName(self.ColourRole, "colour")
self.addRoleName(self.ColorRole, "color")
self.addRoleName(self.IndexRole, "index")
self._add_global = False
@ -104,11 +104,11 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
if global_container_stack:
if self._add_global:
material = global_container_stack.findContainer({ "type": "material" })
colour = material.getMetaDataEntry("color_code", default = self.defaultColours[0]) if material else self.defaultColours[0]
color = material.getMetaDataEntry("color_code", default = self.defaultColors[0]) if material else self.defaultColors[0]
item = {
"id": global_container_stack.getId(),
"name": "Global",
"colour": colour,
"color": color,
"index": -1
}
self.appendItem(item)
@ -125,12 +125,12 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
position = int(position)
except ValueError: #Not a proper int.
position = -1
default_colour = self.defaultColours[position] if position >= 0 and position < len(self.defaultColours) else self.defaultColours[0]
colour = material.getMetaDataEntry("color_code", default = default_colour) if material else default_colour
default_color = self.defaultColors[position] if position >= 0 and position < len(self.defaultColors) else self.defaultColors[0]
color = material.getMetaDataEntry("color_code", default = default_color) if material else default_color
item = { #Construct an item with only the relevant information.
"id": extruder.getId(),
"name": extruder_name,
"colour": colour,
"color": color,
"index": position
}
self.appendItem(item)

View file

@ -47,9 +47,9 @@ Item {
id: extruders_model
onRowsInserted: extruderSelector.visible = extruders_model.rowCount() > 1
onModelReset: extruderSelector.visible = extruders_model.rowCount() > 1
onModelChanged: extruderSelector.color = extruders_model.getItem(extruderSelector.currentIndex).colour
onModelChanged: extruderSelector.color = extruders_model.getItem(extruderSelector.currentIndex).color
}
property string color: extruders_model.getItem(extruderSelector.currentIndex).colour
property string color: extruders_model.getItem(extruderSelector.currentIndex).color
visible: extruders_model.rowCount() > 1
textRole: "name"
width: UM.Theme.getSize("setting_control").width
@ -138,7 +138,7 @@ Item {
if(extruders_model.getItem(i).id == UM.ActiveTool.properties.getValue("SelectedActiveExtruder"))
{
extruderSelector.currentIndex = i;
extruderSelector.color = extruders_model.getItem(i).colour;
extruderSelector.color = extruders_model.getItem(i).color;
return;
}
}

View file

@ -61,7 +61,7 @@ class SolidView(View):
uniforms = {}
if self._extruders_model.rowCount() == 0:
material = Application.getInstance().getGlobalContainerStack().findContainer({ "type": "material" })
material_color = material.getMetaDataEntry("color_code", default = self._extruders_model.defaultColours[0]) if material else self._extruders_model.defaultColours[0]
material_color = material.getMetaDataEntry("color_code", default = self._extruders_model.defaultColors[0]) if material else self._extruders_model.defaultColors[0]
else:
# Get color to render this mesh in from ExtrudersModel
extruder_index = 0
@ -69,7 +69,7 @@ class SolidView(View):
if extruder_id:
extruder_index = max(0, self._extruders_model.find("id", extruder_id))
material_color = self._extruders_model.getItem(extruder_index)["colour"]
material_color = self._extruders_model.getItem(extruder_index)["color"]
try:
# Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
# an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])

View file

@ -64,7 +64,7 @@ SettingItem
anchors.leftMargin: UM.Theme.getSize("default_lining").width
anchors.verticalCenter: parent.verticalCenter
color: extruders_model.getItem(control.currentIndex).colour
color: extruders_model.getItem(control.currentIndex).color
border.width: UM.Theme.getSize("default_lining").width
border.color: !enabled ? UM.Theme.getColor("setting_control_disabled_border") : UM.Theme.getColor("setting_control_border")
}

View file

@ -138,7 +138,7 @@ Column
anchors.leftMargin: (parent.height - height) / 2
anchors.verticalCenter: parent.verticalCenter
color: model.colour
color: model.color
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("toggle_checked")
}

View file

@ -372,7 +372,7 @@ Item
for(var extruderNumber = 0; extruderNumber < extruders.model.rowCount() ; extruderNumber++) {
extruderModel.append({
text: catalog.i18nc("@label", "Print using %1").arg(extruders.model.getItem(extruderNumber).name),
color: extruders.model.getItem(extruderNumber).colour
color: extruders.model.getItem(extruderNumber).color
})
}
}