Change colour to color for consistency

This commit is contained in:
fieldOfView 2016-08-09 09:56:23 +02:00
parent 20d2cd56a0
commit f817d30abc
6 changed files with 16 additions and 16 deletions

View file

@ -47,9 +47,9 @@ Item {
id: extruders_model
onRowsInserted: extruderSelector.visible = extruders_model.rowCount() > 1
onModelReset: extruderSelector.visible = extruders_model.rowCount() > 1
onModelChanged: extruderSelector.color = extruders_model.getItem(extruderSelector.currentIndex).colour
onModelChanged: extruderSelector.color = extruders_model.getItem(extruderSelector.currentIndex).color
}
property string color: extruders_model.getItem(extruderSelector.currentIndex).colour
property string color: extruders_model.getItem(extruderSelector.currentIndex).color
visible: extruders_model.rowCount() > 1
textRole: "name"
width: UM.Theme.getSize("setting_control").width
@ -138,7 +138,7 @@ Item {
if(extruders_model.getItem(i).id == UM.ActiveTool.properties.getValue("SelectedActiveExtruder"))
{
extruderSelector.currentIndex = i;
extruderSelector.color = extruders_model.getItem(i).colour;
extruderSelector.color = extruders_model.getItem(i).color;
return;
}
}

View file

@ -61,7 +61,7 @@ class SolidView(View):
uniforms = {}
if self._extruders_model.rowCount() == 0:
material = Application.getInstance().getGlobalContainerStack().findContainer({ "type": "material" })
material_color = material.getMetaDataEntry("color_code", default = self._extruders_model.defaultColours[0]) if material else self._extruders_model.defaultColours[0]
material_color = material.getMetaDataEntry("color_code", default = self._extruders_model.defaultColors[0]) if material else self._extruders_model.defaultColors[0]
else:
# Get color to render this mesh in from ExtrudersModel
extruder_index = 0
@ -69,7 +69,7 @@ class SolidView(View):
if extruder_id:
extruder_index = max(0, self._extruders_model.find("id", extruder_id))
material_color = self._extruders_model.getItem(extruder_index)["colour"]
material_color = self._extruders_model.getItem(extruder_index)["color"]
try:
# Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
# an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])