Change colour to color for consistency

This commit is contained in:
fieldOfView 2016-08-09 09:56:23 +02:00
parent 20d2cd56a0
commit f817d30abc
6 changed files with 16 additions and 16 deletions

View file

@ -20,7 +20,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
NameRole = Qt.UserRole + 2
## Colour of the material loaded in the extruder.
ColourRole = Qt.UserRole + 3
ColorRole = Qt.UserRole + 3
## Index of the extruder, which is also the value of the setting itself.
#
@ -31,7 +31,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
## List of colours to display if there is no material or the material has no known
# colour.
defaultColours = ["#ffc924", "#86ec21", "#22eeee", "#245bff", "#9124ff", "#ff24c8"]
defaultColors = ["#ffc924", "#86ec21", "#22eeee", "#245bff", "#9124ff", "#ff24c8"]
## Initialises the extruders model, defining the roles and listening for
# changes in the data.
@ -42,7 +42,7 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
self.addRoleName(self.IdRole, "id")
self.addRoleName(self.NameRole, "name")
self.addRoleName(self.ColourRole, "colour")
self.addRoleName(self.ColorRole, "color")
self.addRoleName(self.IndexRole, "index")
self._add_global = False
@ -104,11 +104,11 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
if global_container_stack:
if self._add_global:
material = global_container_stack.findContainer({ "type": "material" })
colour = material.getMetaDataEntry("color_code", default = self.defaultColours[0]) if material else self.defaultColours[0]
color = material.getMetaDataEntry("color_code", default = self.defaultColors[0]) if material else self.defaultColors[0]
item = {
"id": global_container_stack.getId(),
"name": "Global",
"colour": colour,
"color": color,
"index": -1
}
self.appendItem(item)
@ -125,12 +125,12 @@ class ExtrudersModel(UM.Qt.ListModel.ListModel):
position = int(position)
except ValueError: #Not a proper int.
position = -1
default_colour = self.defaultColours[position] if position >= 0 and position < len(self.defaultColours) else self.defaultColours[0]
colour = material.getMetaDataEntry("color_code", default = default_colour) if material else default_colour
default_color = self.defaultColors[position] if position >= 0 and position < len(self.defaultColors) else self.defaultColors[0]
color = material.getMetaDataEntry("color_code", default = default_color) if material else default_color
item = { #Construct an item with only the relevant information.
"id": extruder.getId(),
"name": extruder_name,
"colour": colour,
"color": color,
"index": position
}
self.appendItem(item)