Add main stage to previewStage so that SimulationView can use it

CURA-5829
This commit is contained in:
Jaime van Kessel 2018-10-31 09:37:21 +01:00
parent 0a3803d665
commit f773030218
7 changed files with 272 additions and 250 deletions

View file

@ -0,0 +1,19 @@
// Copyright (c) 2018 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.0 as UM
import Cura 1.0 as Cura
Loader
{
id: previewMain
source: UM.Controller.activeView != null && UM.Controller.activeView.mainComponent != null ? UM.Controller.activeView.mainComponent : ""
onSourceChanged: print("THE SOURCE IS", source)
}

View file

@ -30,4 +30,6 @@ class PreviewStage(CuraStage):
plugin_path = self._application.getPluginRegistry().getPluginPath(self.getPluginId())
if plugin_path is not None:
menu_component_path = os.path.join(plugin_path, "PreviewMenu.qml")
main_component_path = os.path.join(plugin_path, "PreviewMain.qml")
self.addDisplayComponent("menu", menu_component_path)
self.addDisplayComponent("main", main_component_path)

View file

@ -117,7 +117,12 @@ class SimulationView(CuraView):
def _onEngineCreated(self) -> None:
menu_component_path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"),
"SimulationView.qml")
"SimulationViewMenuComponent.qml")
main_component_path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"),
"SimulationViewMainComponent.qml")
self.addDisplayComponent("main", main_component_path)
self.addDisplayComponent("menu", menu_component_path)
def _evaluateCompatibilityMode(self) -> bool:

View file

@ -0,0 +1,212 @@
// Copyright (c) 2018 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.0 as UM
import Cura 1.0 as Cura
Item
{
property bool is_simulation_playing: false
visible: UM.SimulationView.layerActivity && CuraApplication.platformActivity
PathSlider
{
id: pathSlider
height: UM.Theme.getSize("slider_handle").width
width: 250
anchors.bottom: parent.bottom
anchors.bottomMargin: UM.Theme.getSize("default_margin").height
anchors.horizontalCenter: parent.horizontalCenter
visible: !UM.SimulationView.compatibilityMode
// Custom properties
handleValue: UM.SimulationView.currentPath
maximumValue: UM.SimulationView.numPaths
handleSize: UM.Theme.getSize("slider_handle").width
trackThickness: UM.Theme.getSize("slider_groove").width
trackColor: UM.Theme.getColor("slider_groove")
trackBorderColor: UM.Theme.getColor("slider_groove_border")
handleColor: UM.Theme.getColor("slider_handle")
handleActiveColor: UM.Theme.getColor("slider_handle_active")
rangeColor: UM.Theme.getColor("slider_groove_fill")
// Update values when layer data changes.
Connections
{
target: UM.SimulationView
onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
onCurrentPathChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (pathSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
// Ensure that the slider handlers show the correct value after switching views.
Component.onCompleted:
{
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
Button
{
id: playButton
iconSource: !is_simulation_playing ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
style: UM.Theme.styles.small_tool_button
visible: !UM.SimulationView.compatibilityMode
anchors
{
right: pathSlider.left
verticalCenter: pathSlider.verticalCenter
}
onClicked:
{
if(is_simulation_playing)
{
pauseSimulation()
} else
{
resumeSimulation()
}
}
function pauseSimulation()
{
UM.SimulationView.setSimulationRunning(false)
simulationTimer.stop()
is_simulation_playing = false
layerSlider.manuallyChanged = true
pathSlider.manuallyChanged = true
}
function resumeSimulation()
{
UM.SimulationView.setSimulationRunning(true)
simulationTimer.start()
layerSlider.manuallyChanged = false
pathSlider.manuallyChanged = false
}
}
Timer
{
id: simulationTimer
interval: 100
running: false
repeat: true
onTriggered:
{
var currentPath = UM.SimulationView.currentPath
var numPaths = UM.SimulationView.numPaths
var currentLayer = UM.SimulationView.currentLayer
var numLayers = UM.SimulationView.numLayers
// When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer.
if (!is_simulation_playing)
{
if (currentPath >= numPaths)
{
UM.SimulationView.setCurrentPath(0)
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// If the simulation is already playing and we reach the end of a layer, then it automatically
// starts at the beginning of the next layer.
else
{
if (currentPath >= numPaths)
{
// At the end of the model, the simulation stops
if (currentLayer >= numLayers)
{
playButton.pauseSimulation()
}
else
{
UM.SimulationView.setCurrentLayer(currentLayer+1)
UM.SimulationView.setCurrentPath(0)
}
}
else
{
UM.SimulationView.setCurrentPath(currentPath+1)
}
}
// The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function.
is_simulation_playing = true
}
}
LayerSlider
{
id: layerSlider
width: UM.Theme.getSize("slider_handle").width
height: UM.Theme.getSize("layerview_menu_size").height
anchors
{
right: parent.right
verticalCenter: parent.verticalCenter
rightMargin: UM.Theme.getSize("default_margin").width
}
// Custom properties
upperValue: UM.SimulationView.currentLayer
lowerValue: UM.SimulationView.minimumLayer
maximumValue: UM.SimulationView.numLayers
handleSize: UM.Theme.getSize("slider_handle").width
trackThickness: UM.Theme.getSize("slider_groove").width
trackColor: UM.Theme.getColor("slider_groove")
trackBorderColor: UM.Theme.getColor("slider_groove_border")
upperHandleColor: UM.Theme.getColor("slider_handle")
lowerHandleColor: UM.Theme.getColor("slider_handle")
rangeHandleColor: UM.Theme.getColor("slider_groove_fill")
handleActiveColor: UM.Theme.getColor("slider_handle_active")
handleLabelWidth: UM.Theme.getSize("slider_layerview_background").width
// Update values when layer data changes
Connections
{
target: UM.SimulationView
onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer)
onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
onCurrentLayerChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (layerSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
// Make sure the slider handlers show the correct value after switching views
Component.onCompleted:
{
layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
}

View file

@ -583,230 +583,6 @@ Item
}
}
Item
{
id: slidersBox
width: parent.width
height: parent.height
visible: UM.SimulationView.layerActivity && CuraApplication.platformActivity
anchors
{
top: parent.top
leftMargin: UM.Theme.getSize("slider_layerview_margin").height
left: parent.right
}
PathSlider
{
id: pathSlider
height: UM.Theme.getSize("slider_handle").width
anchors
{
verticalCenter: playButton.verticalCenter
left: playButton.right
leftMargin: UM.Theme.getSize("default_margin").width
right: parent.right
}
visible: !UM.SimulationView.compatibilityMode
// custom properties
handleValue: UM.SimulationView.currentPath
maximumValue: UM.SimulationView.numPaths
handleSize: UM.Theme.getSize("slider_handle").width
trackThickness: UM.Theme.getSize("slider_groove").width
trackColor: UM.Theme.getColor("slider_groove")
trackBorderColor: UM.Theme.getColor("slider_groove_border")
handleColor: UM.Theme.getColor("slider_handle")
handleActiveColor: UM.Theme.getColor("slider_handle_active")
rangeColor: UM.Theme.getColor("slider_groove_fill")
// update values when layer data changes
Connections
{
target: UM.SimulationView
onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
onCurrentPathChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (pathSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
// make sure the slider handlers show the correct value after switching views
Component.onCompleted:
{
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
LayerSlider
{
id: layerSlider
width: UM.Theme.getSize("slider_handle").width
height: UM.Theme.getSize("layerview_menu_size").height
anchors
{
bottom: !UM.SimulationView.compatibilityMode ? pathSlider.top : parent.bottom
top: parent.top
bottomMargin: !UM.SimulationView.compatibilityMode ? UM.Theme.getSize("default_margin").height : 0
left: parent.left
leftMargin: Math.round(UM.Theme.getSize("slider_layerview_margin").width / 2)
}
// custom properties
upperValue: UM.SimulationView.currentLayer
lowerValue: UM.SimulationView.minimumLayer
maximumValue: UM.SimulationView.numLayers
handleSize: UM.Theme.getSize("slider_handle").width
trackThickness: UM.Theme.getSize("slider_groove").width
trackColor: UM.Theme.getColor("slider_groove")
trackBorderColor: UM.Theme.getColor("slider_groove_border")
upperHandleColor: UM.Theme.getColor("slider_handle")
lowerHandleColor: UM.Theme.getColor("slider_handle")
rangeHandleColor: UM.Theme.getColor("slider_groove_fill")
handleActiveColor: UM.Theme.getColor("slider_handle_active")
handleLabelWidth: UM.Theme.getSize("slider_layerview_background").width
// update values when layer data changes
Connections
{
target: UM.SimulationView
onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer)
onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
onCurrentLayerChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (layerSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
// make sure the slider handlers show the correct value after switching views
Component.onCompleted:
{
layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
// Play simulation button
Button
{
id: playButton
iconSource: "./resources/simulation_resume.svg"
style: UM.Theme.styles.small_tool_button
visible: !UM.SimulationView.compatibilityMode
anchors
{
left: parent.left
bottom: parent.bottom
}
property var status: 0 // indicates if it's stopped (0) or playing (1)
onClicked:
{
switch(status)
{
case 0:
{
resumeSimulation()
break
}
case 1:
{
pauseSimulation()
break
}
}
}
function pauseSimulation()
{
UM.SimulationView.setSimulationRunning(false)
iconSource = "./resources/simulation_resume.svg"
simulationTimer.stop()
status = 0
layerSlider.manuallyChanged = true
pathSlider.manuallyChanged = true
}
function resumeSimulation()
{
UM.SimulationView.setSimulationRunning(true)
iconSource = "./resources/simulation_pause.svg"
simulationTimer.start()
layerSlider.manuallyChanged = false
pathSlider.manuallyChanged = false
}
}
Timer
{
id: simulationTimer
interval: 100
running: false
repeat: true
onTriggered:
{
var currentPath = UM.SimulationView.currentPath
var numPaths = UM.SimulationView.numPaths
var currentLayer = UM.SimulationView.currentLayer
var numLayers = UM.SimulationView.numLayers
// When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer.
if (playButton.status == 0)
{
if (currentPath >= numPaths)
{
UM.SimulationView.setCurrentPath(0)
}
else
{
UM.SimulationView.setCurrentPath(currentPath+1)
}
}
// If the simulation is already playing and we reach the end of a layer, then it automatically
// starts at the beginning of the next layer.
else
{
if (currentPath >= numPaths)
{
// At the end of the model, the simulation stops
if (currentLayer >= numLayers)
{
playButton.pauseSimulation()
}
else
{
UM.SimulationView.setCurrentLayer(currentLayer+1)
UM.SimulationView.setCurrentPath(0)
}
}
else
{
UM.SimulationView.setCurrentPath(currentPath+1)
}
}
// The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function.
playButton.status = 1
}
}
}
FontMetrics
{
id: fontMetrics

View file

@ -13,7 +13,6 @@ def getMetaData():
return {
"view": {
"name": catalog.i18nc("@item:inlistbox", "Layer view"),
"view_panel": "SimulationView.qml",
"weight": 2
}
}

View file

@ -155,24 +155,6 @@ UM.MainWindow
color: UM.Theme.getColor("main_window_header_background")
}
Loader
{
// The stage menu is, as the name implies, a menu that is defined by the active stage.
// Note that this menu does not need to be set at all! It's perfectly acceptable to have a stage
// without this menu!
id: stageMenu
anchors
{
left: parent.left
right: parent.right
top: parent.top
}
height: UM.Theme.getSize("stage_menu").height
source: UM.Controller.activeStage != null ? UM.Controller.activeStage.stageMenuComponent : ""
}
Connections
{
target: stageMenu.item
@ -230,6 +212,22 @@ UM.MainWindow
}
}
Loader
{
id: viewPanel
anchors.bottom: viewModeButton.top
anchors.topMargin: UM.Theme.getSize("default_margin").height
anchors.right: viewModeButton.right
property var buttonTarget: Qt.point(viewModeButton.x + Math.round(viewModeButton.width / 2), viewModeButton.y + Math.round(viewModeButton.height / 2))
height: childrenRect.height
width: childrenRect.width
source: UM.ActiveView.valid ? UM.ActiveView.activeViewPanel : ""
}
Cura.ActionPanelWidget
{
anchors.right: parent.right
@ -254,15 +252,26 @@ UM.MainWindow
anchors.fill: parent
MouseArea
{
visible: parent.source != ""
anchors.fill: parent
acceptedButtons: Qt.AllButtons
onWheel: wheel.accepted = true
source: UM.Controller.activeStage != null ? UM.Controller.activeStage.mainComponent : ""
}
source: UM.Controller.activeStage != null ? UM.Controller.activeStage.mainComponent : ""
Loader
{
// The stage menu is, as the name implies, a menu that is defined by the active stage.
// Note that this menu does not need to be set at all! It's perfectly acceptable to have a stage
// without this menu!
id: stageMenu
anchors
{
left: parent.left
right: parent.right
top: parent.top
}
height: UM.Theme.getSize("stage_menu").height
source: UM.Controller.activeStage != null ? UM.Controller.activeStage.stageMenuComponent : ""
}
UM.MessageStack